.. |
avi
|
…
|
|
vgui
|
engine: client: vgui: fix vgui viewport height being limited at 480 pixels
|
2 years ago |
cl_cmds.c
|
…
|
|
cl_custom.c
|
engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings
|
3 years ago |
cl_debug.c
|
engine: remove duplicate svc_strings definition
|
2 years ago |
cl_demo.c
|
engine: client: treat dem_unknown as no-op, until we find real cause of empty holes in demoheader
|
2 years ago |
cl_efrag.c
|
engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings
|
3 years ago |
cl_efx.c
|
engine: client: use generic particles code for blob particles (from tempentity code) only if Quake compatibility was enabled
|
2 years ago |
cl_events.c
|
engine: client: fix array overruns
|
3 years ago |
cl_frame.c
|
engine: client: enable interpolation of local player angles
|
2 years ago |
cl_game.c
|
engine: share playermove ClearPhysEnts function
|
2 years ago |
cl_gameui.c
|
engine: client: gameui: add new NET_CompareAdrSort function to menu API
|
2 years ago |
cl_main.c
|
engine: client: more accurate decompilation of CL_LerpPoint and ComputeInterpolationAmount
|
2 years ago |
cl_mobile.c
|
public: crtlib: add quotation mark support for ParseFile, required for filesystem_stdio
|
2 years ago |
cl_netgraph.c
|
engine: client: netgraph: fix few global-buffer-overflow errors
|
2 years ago |
cl_parse.c
|
engine: client: cl_parse: minor code fix in CL_ParseLegacyServerData
|
2 years ago |
cl_pmove.c
|
engine: client: cosmetic changes in pmove code
|
2 years ago |
cl_qparse.c
|
engine: minimize SetCursorType calls count
|
2 years ago |
cl_remap.c
|
…
|
|
cl_render.c
|
engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit
|
2 years ago |
cl_scrn.c
|
engine: client: cl_scrn: minor refactoring
|
2 years ago |
cl_securedstub.c
|
engine: client: securedstub: cosmetic changes
|
3 years ago |
cl_tent.c
|
engine: client: make few function between pmove and client interface shared, remove unused CL_PointContents wrapper
|
2 years ago |
cl_tent.h
|
…
|
|
cl_video.c
|
engine: client: Fix access to uninitialized variable.
|
2 years ago |
cl_view.c
|
engine: update voice
|
2 years ago |
client.h
|
engine: client: more accurate decompilation of CL_LerpPoint and ComputeInterpolationAmount
|
2 years ago |
console.c
|
engine: client: simplify strings operations.
|
2 years ago |
in_joy.c
|
…
|
|
in_touch.c
|
engine: client: touch: fix empty list when opening touch buttons menu for the first time
|
2 years ago |
input.c
|
engine: client: always toggle mouse on when in console, menu or typing chat message
|
2 years ago |
input.h
|
engine: minimize SetCursorType calls count
|
2 years ago |
keys.c
|
engine: client: touch: generalise touch emulation code
|
2 years ago |
mod_dbghulls.c
|
…
|
|
ref_common.c
|
engine: make playermove funcs truly shared between client and server
|
2 years ago |
ref_common.h
|
…
|
|
s_dsp.c
|
engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings
|
3 years ago |
s_load.c
|
engine: client: get rid of s_registration_sequence, it was incorrect way to look for unused sounds. We're trying to rely on cl.servercount here
|
2 years ago |
s_main.c
|
engine: added audio backend print to s_info command
|
2 years ago |
s_mix.c
|
engine: sound: select which to buffer raw channels will be painted to, choose stream buffer for voice
|
2 years ago |
s_mouth.c
|
engine: voice support
|
2 years ago |
s_stream.c
|
…
|
|
s_utils.c
|
…
|
|
s_vox.c
|
engine: various const qualifier fixes
|
3 years ago |
sound.h
|
engine: client: voice: new version, move to Opus Custom codec
|
2 years ago |
titles.c
|
…
|
|
vid_common.c
|
engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy
|
2 years ago |
vid_common.h
|
engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy
|
2 years ago |
voice.c
|
engine: client: voice: fix crackling voice file input on low FPS
|
2 years ago |
voice.h
|
engine: client: voice: new version, move to Opus Custom codec
|
2 years ago |
vox.h
|
…
|
|