Xash3D FWGS engine.
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Alibek Omarov 8888b456df engine: client: cl_tent: rewrite R_Sprite_Explode to be closer to original function but support Xash extensions 2 years ago
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client engine: client: cl_tent: rewrite R_Sprite_Explode to be closer to original function but support Xash extensions 2 years ago
common engine: common: enabled printing logs to stderr for psvita platform only in developer mode 2 years ago
platform engine: platform: win32: enabled attaching to existing console instead of creating new 2 years ago
server engine: server: sv_init: compiling error fix & minor cleanup 2 years ago
alias.h engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2 years ago
anorms.h
cdll_exp.h
cdll_int.h
cursor_type.h
custom.h
customentity.h
edict.h
eiface.h
key_modifiers.h
keydefs.h engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header 2 years ago
menu_int.h engine: client: gameui: add new NET_CompareAdrSort function to menu API 2 years ago
mobility_int.h
physint.h
progdefs.h
ref_api.h engine: ref_api: bump RefAPI version to 4, R_StudioEstimateFrame now has time argument 2 years ago
sequence.h
shake.h
sprite.h engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2 years ago
studio.h
vgui_api.h engine: vgui: add EnableTextInput to the API 2 years ago
warpsin.h
wscript engine: wscript: define enabled renderers as macros 2 years ago