Xash3D FWGS engine.
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Alibek Omarov 36ff819daf engine: client: fix heap-buffer-overflow in remap when we switch model that have more remap textures than previous 1 year ago
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client engine: client: fix heap-buffer-overflow in remap when we switch model that have more remap textures than previous 1 year ago
common engine: common: sys_con: always read from stdin when engine is in dedicated mode 1 year ago
platform engine: platform: sdl: check SDL version in Platform_Vibrate 1 year ago
server engine: server: sv_save: use new quicksave_aged_count and autosave_aged_count gameinfo.txt keys 1 year ago
alias.h engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2 years ago
anorms.h
cdll_exp.h
cdll_int.h
cursor_type.h engine: client: extended VGUI API interface 3 years ago
custom.h
customentity.h
edict.h
eiface.h engine: server: make PEntityOfEntIndex bug-compatible with GoldSrc 3 years ago
key_modifiers.h engine: platform: added Platform_GetKeyModifiers 3 years ago
keydefs.h engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header 2 years ago
menu_int.h engine: client: gameui: add new NET_CompareAdrSort function to menu API 2 years ago
mobility_int.h engine: add safe ParseFile to client MobilityAPI 3 years ago
physint.h
progdefs.h
ref_api.h engine: allow ref dlls to use convar_t 1 year ago
sequence.h engine: common: sequence: static-ize private functions 2 years ago
shake.h
sprite.h engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2 years ago
studio.h
vgui_api.h engine: vgui: add EnableTextInput to the API 2 years ago
warpsin.h
wscript wscript: remove option --enable-stdin-input, it's enabled by default in dedicated mode sys_con now 1 year ago