Xash3D FWGS engine.
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Alibek Omarov acd86ce490 engine: sound: select which to buffer raw channels will be painted to, choose stream buffer for voice 1 year ago
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client engine: sound: select which to buffer raw channels will be painted to, choose stream buffer for voice 1 year ago
common engine: network: reenable DNS resolving in separate thread for Windows 1 year ago
platform engine: platform: win32: simplify strings operations. 2 years ago
server engine: remove useless pfnHullPointContents wrapper 2 years ago
alias.h
anorms.h
cdll_exp.h
cdll_int.h
cursor_type.h engine: client: extended VGUI API interface 2 years ago
custom.h
customentity.h
edict.h
eiface.h engine: server: make PEntityOfEntIndex bug-compatible with GoldSrc 2 years ago
key_modifiers.h engine: platform: added Platform_GetKeyModifiers 2 years ago
keydefs.h engine: keydefs: fixed mouse buttons code to match GoldSrc 2 years ago
menu_int.h engine: client: gameui: add new NET_CompareAdrSort function to menu API 2 years ago
mobility_int.h
physint.h
progdefs.h
ref_api.h ref: add new special rendermode that specifically used for modulate mode in engine's ScreenFade 2 years ago
sequence.h
shake.h
sprite.h
studio.h
vgui_api.h engine: client: extended VGUI API interface 2 years ago
warpsin.h
wscript wscript: check Android's log library globally 2 years ago