.. |
imagelib
|
Nintendo Switch support (again)
|
2 years ago |
soundlib
|
engine: common: soundlib: libmpg: backport fix for CVE-2017-11126.
|
2 years ago |
base_cmd.c
|
engine: various const qualifier fixes
|
3 years ago |
base_cmd.h
|
…
|
|
cfgscript.c
|
…
|
|
cmd.c
|
engine: common: no point to allow if and else commands in unprivileged mode since scripting is available only for privileged
|
2 years ago |
com_strings.h
|
Merge master to ipv6
|
2 years ago |
common.c
|
filesystem: introduce new module, based on engine filesystem.
|
2 years ago |
common.h
|
engine: server: GoldSrc compliant pfnServerExecute(), don't execute config.cfg for server!
|
2 years ago |
con_utils.c
|
engine: simplify blue shift swapped lump check, change TestBmodelLumps to avoid reading past mod buffer
|
2 years ago |
crashhandler.c
|
engine: crashhandler: fully initialize struct sigaction
|
2 years ago |
custom.c
|
engine: common: custom: use IL_LOAD_PLAYER_DECAL flag when loading custom player decals
|
2 years ago |
cvar.c
|
engine: server: GoldSrc compliant pfnServerExecute(), don't execute config.cfg for server!
|
2 years ago |
cvar.h
|
engine: common: made a filter for a filter (lol), so it's possible to play selected games with cl_filterstuffcmd enabled
|
2 years ago |
dedicated.c
|
engine: dedicated: add CL_HudMessage to dedicated stubs
|
2 years ago |
filesystem_engine.c
|
engine: fix searching filesystem_stdio on mobile platforms
|
2 years ago |
gamma.c
|
engine: gamma: use FBitSet
|
3 years ago |
host.c
|
engine: common: host: use DEFAULT_ALLOWCONSOLE macro to set default console state
|
2 years ago |
host_state.c
|
…
|
|
hpak.c
|
engine: common: hpak: fixed rest of bugs in HPAK_AddLump
|
2 years ago |
hpak.h
|
engine: try to make hashpaks more compatible between 32-bit and 64-bit platforms
|
2 years ago |
identification.c
|
…
|
|
infostring.c
|
…
|
|
ipv6text.c
|
engine: common: minor fixes to ipv6text library
|
3 years ago |
ipv6text.h
|
engine: common: minor fixes to ipv6text library
|
3 years ago |
launcher.c
|
wscript: allow to setup engine default gamedir during configure
|
2 years ago |
lib_common.c
|
engine: strip Intel suffixes from server library name, but only on special platforms
|
2 years ago |
library.h
|
…
|
|
masterlist.c
|
engine: client: only accept server list from master servers (thanks @tyabus for idea)
|
2 years ago |
mod_bmodel.c
|
engine: mod_bmodel: fix const qualifier discard warning
|
2 years ago |
mod_local.h
|
engine: move SlerpBones, CalcBonePosition/Quaternion from engine to libpublic
|
2 years ago |
mod_sprite.c
|
…
|
|
mod_studio.c
|
engine: common: mod_studio: fix uninitialized adj array
|
2 years ago |
model.c
|
engine: common: delete unused Mod_Handle function
|
3 years ago |
net_buffer.c
|
engine: inline version of MSG_BigShort
|
2 years ago |
net_buffer.h
|
engine: inline version of MSG_BigShort
|
2 years ago |
net_chan.c
|
engine: initialize network buffers used on player connect and after
|
2 years ago |
net_encode.c
|
engine: client: fix DT_TIMEWINDOW_* signedness
|
3 years ago |
net_encode.h
|
…
|
|
net_ws.c
|
engine: network: fix some unitialized sockaddr_storage's
|
2 years ago |
net_ws.h
|
engine: common: add network address comparator function
|
2 years ago |
netchan.h
|
engine: netchan: fixed fragbufs very high memory usage
|
2 years ago |
pm_debug.c
|
…
|
|
pm_local.h
|
engine: fix discarded const pointer qualifier in PM_HullPointContents
|
2 years ago |
pm_surface.c
|
engine: merge PM_TraceTexture into PM_TraceTexturePmove
|
2 years ago |
pm_trace.c
|
engine: fix discarded const pointer qualifier in PM_HullPointContents
|
2 years ago |
protocol.h
|
engine: client: consolidate modern and legacy protocol parsing functions, if possible
|
2 years ago |
sequence.c
|
engine: sequence: use Q_strncpy instead of standard strcpy
|
3 years ago |
sys_con.c
|
engine: platform: sdl: minor style changes
|
2 years ago |
system.c
|
Nintendo Switch support (again)
|
2 years ago |
system.h
|
engine: introduce Sys_DebugBreak function to raise an exception for debugger
|
2 years ago |
tests.h
|
engine: server: new IP filter, rewritten with IPv6 in mind
|
3 years ago |
whereami.c
|
Nintendo Switch support (again)
|
2 years ago |
whereami.h
|
engine: include whereami library to detect current executable path, may be reworked later if needed
|
3 years ago |
world.c
|
…
|
|
world.h
|
…
|
|
zone.c
|
engine: common: zone: use stdint types
|
2 years ago |