Xash3D FWGS engine.
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mittorn d97d4d6c42 filesystem: add XASH_ANDROID_ASSETS macro for aassets switch 9 months ago
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backends.h engine: partially remove legacy Android port, in preparation of new port merge 1 year ago
beamdef.h
boneinfo.h
bspfile.h common: bspfile: add separate definitions for clipnodes limit for HLBSP and QBSP2 2 years ago
cl_entity.h
com_image.h engine: common: imagelib: add KTX2 support (#1455) 1 year ago
com_model.h common: validate extended surfaces size 9 months ago
con_nprint.h
const.h ref: gl: support kRenderFxLightMultiplier 11 months ago
cvardef.h
defaults.h filesystem: add XASH_ANDROID_ASSETS macro for aassets switch 9 months ago
demo_api.h
dlight.h
enginefeatures.h engine: add new engine feature ENGINE_STEP_POSHISTORY_LERP that enables CStrike's MOVETYPE_STEP lerp based on position history 11 months ago
entity_state.h
entity_types.h
event_api.h
event_args.h
event_flags.h
gameinfo.h engine: client: gameui: expose animated_title and hd_background flags to main menu API 1 year ago
hltv.h
ivoicetweak.h
kbutton.h common: replace kbutton.h with compatible defintion from GPL WinQuake sources 11 months ago
lightstyle.h
mathlib.h
net_api.h
netadr.h common: replace netadr.h with compatible definition from GPL Quake-2 sources 11 months ago
particledef.h
pmtrace.h
port.h common: move FORCEINLINE from port.h to xash3d_types.h, alongside other compiler-specific attributes 10 months ago
qfont.h
r_efx.h
r_studioint.h
ref_params.h
render_api.h common: render_api: rename TF_ALLOW_NEAREST_TOGGLE to just TF_ALLOW_NEAREST, it's just shorter 10 months ago
screenfade.h
studio_event.h
synctype.h common: add shared synctype_t definition header, borrowed from Quake's modelgen.h 2 years ago
triangleapi.h
usercmd.h
wadfile.h
weaponinfo.h
wrect.h
xash3d_types.h common: remove FORCEINLINE and NOINLINE macros, we don't use them in engine 9 months ago