Xash3D FWGS engine.
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Alibek Omarov ed0ca2b2d2 engine: fix predicting oldbuttons 4 years ago
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avi Trim all trailing whitespace 4 years ago
vgui Fix COM_LibraryError newline handling 4 years ago
cl_cmds.c client: add waveplaylen console command like in GoldSrc 4 years ago
cl_custom.c Trim all trailing whitespace 4 years ago
cl_debug.c Trim all trailing whitespace 4 years ago
cl_demo.c Trim all trailing whitespace 4 years ago
cl_efrag.c Trim all trailing whitespace 4 years ago
cl_efx.c
cl_events.c Trim all trailing whitespace 4 years ago
cl_frame.c Trim all trailing whitespace 4 years ago
cl_game.c engine: fix various warnings 4 years ago
cl_gameui.c Fix COM_LibraryError newline handling 4 years ago
cl_main.c client: add waveplaylen console command like in GoldSrc 4 years ago
cl_mobile.c
cl_netgraph.c netgraph: fixed data usage graphs rendering 4 years ago
cl_parse.c Trim all trailing whitespace 4 years ago
cl_pmove.c engine: fix predicting oldbuttons 4 years ago
cl_qparse.c Trim all trailing whitespace 4 years ago
cl_remap.c Trim all trailing whitespace 4 years ago
cl_render.c
cl_scrn.c client: add cl_showpos 4 years ago
cl_tent.c Trim all trailing whitespace 4 years ago
cl_tent.h
cl_video.c Trim all trailing whitespace 4 years ago
cl_view.c client: add cl_showpos 4 years ago
client.h client: add waveplaylen console command like in GoldSrc 4 years ago
console.c engine: client: simplified strings operations. 4 years ago
in_joy.c Fix joystick trigger thresholds 4 years ago
in_touch.c Trim all trailing whitespace 4 years ago
input.c Trim all trailing whitespace 4 years ago
input.h SDL2 GameController: Map axes to engine explicitly 4 years ago
keys.c GameController: Add separate D-Pad bindings 4 years ago
mod_dbghulls.c
ref_common.c engine: move cvars that expected to exist by client.dll from render dll to engine 4 years ago
ref_common.h engine: fix various warnings 4 years ago
s_dsp.c
s_load.c Trim all trailing whitespace 4 years ago
s_main.c engine: platform: simplify sound code 4 years ago
s_mix.c client: make sound cvars statically allocated, to avoid access to invalid pointers in the future 4 years ago
s_mouth.c
s_stream.c client: make sound cvars statically allocated, to avoid access to invalid pointers in the future 4 years ago
s_utils.c Trim all trailing whitespace 4 years ago
s_vox.c client: port fix of spk/speak commands from old engine 4 years ago
sound.h client: make sound cvars statically allocated, to avoid access to invalid pointers in the future 4 years ago
titles.c Trim all trailing whitespace 4 years ago
vid_common.c vid_common: added vid_mode cvar for proper working VideoModes menu in game settings 4 years ago
vid_common.h
vox.h