Xash3D FWGS engine.
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Alibek Omarov 182d8edb42 engine: wscript: define enabled renderers as macros 2 years ago
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client engine: client: eliminate pfnServerCmd limit and, like GoldSrc, send our server command immediately to netchan 2 years ago
common engine: common: added COM_GetResourceTypeName function 2 years ago
platform engine: platform: sdl: fix incorrect HICON cast in SetClassLongPtr call 2 years ago
server engine: server: sv_init: compiling error fix & minor cleanup 2 years ago
alias.h
anorms.h
cdll_exp.h
cdll_int.h
cursor_type.h
custom.h
customentity.h
edict.h
eiface.h
key_modifiers.h
keydefs.h
menu_int.h
mobility_int.h
physint.h
progdefs.h
ref_api.h
sequence.h
shake.h
sprite.h engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2 years ago
studio.h
vgui_api.h
warpsin.h
wscript engine: wscript: define enabled renderers as macros 2 years ago