Xash3D FWGS engine.
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Alibek Omarov fccf044976 engine: initialize network buffers used on player connect and after 2 years ago
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imagelib Nintendo Switch support (again) 2 years ago
soundlib engine: common: soundlib: libmpg: backport fix for CVE-2017-11126. 2 years ago
base_cmd.c engine: various const qualifier fixes 2 years ago
base_cmd.h Forgot to add cvars into basecmd. Add basecmd_test to check is basecmd valid 7 years ago
cfgscript.c engine: common: fix ParseFile calls 3 years ago
cmd.c engine: common: no point to allow if and else commands in unprivileged mode since scripting is available only for privileged 2 years ago
com_strings.h Merge master to ipv6 2 years ago
common.c filesystem: introduce new module, based on engine filesystem. 2 years ago
common.h engine: client: make few function between pmove and client interface shared, remove unused CL_PointContents wrapper 2 years ago
con_utils.c engine: simplify blue shift swapped lump check, change TestBmodelLumps to avoid reading past mod buffer 2 years ago
crashhandler.c engine: crashhandler: fully initialize struct sigaction 2 years ago
custom.c engine: common: custom: use IL_LOAD_PLAYER_DECAL flag when loading custom player decals 2 years ago
cvar.c engine: common: simplify string operations 2 years ago
cvar.h engine: common: made a filter for a filter (lol), so it's possible to play selected games with cl_filterstuffcmd enabled 2 years ago
dedicated.c engine: dedicated: add CL_HudMessage to dedicated stubs 2 years ago
filesystem_engine.c engine: fix searching filesystem_stdio on mobile platforms 2 years ago
gamma.c engine: gamma: use FBitSet 3 years ago
host.c engine: common: host: use DEFAULT_ALLOWCONSOLE macro to set default console state 2 years ago
host_state.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
hpak.c engine: common: hpak: fixed rest of bugs in HPAK_AddLump 2 years ago
hpak.h engine: try to make hashpaks more compatible between 32-bit and 64-bit platforms 2 years ago
identification.c engine: restrict potentially harmful engine commands 3 years ago
infostring.c Trim all trailing whitespace 4 years ago
ipv6text.c engine: common: minor fixes to ipv6text library 2 years ago
ipv6text.h engine: common: minor fixes to ipv6text library 2 years ago
launcher.c wscript: allow to setup engine default gamedir during configure 2 years ago
lib_common.c engine: strip Intel suffixes from server library name, but only on special platforms 2 years ago
library.h engine: library: fix saves on 64-bit Windows, compile custom loader only on x86 3 years ago
masterlist.c engine: client: only accept server list from master servers (thanks @tyabus for idea) 2 years ago
mod_bmodel.c engine: mod_bmodel: fix const qualifier discard warning 2 years ago
mod_local.h engine: simplify blue shift swapped lump check, change TestBmodelLumps to avoid reading past mod buffer 2 years ago
mod_sprite.c engine: fix -Wmaybe-uninitialized 5 years ago
mod_studio.c engine: common: static-ify functions in mod_studio.c 2 years ago
model.c engine: common: delete unused Mod_Handle function 2 years ago
net_buffer.c engine: inline version of MSG_BigShort 2 years ago
net_buffer.h engine: inline version of MSG_BigShort 2 years ago
net_chan.c engine: initialize network buffers used on player connect and after 2 years ago
net_encode.c engine: client: fix DT_TIMEWINDOW_* signedness 3 years ago
net_encode.h engine: use GCC provided offsetof implementation 3 years ago
net_ws.c engine: network: fix some unitialized sockaddr_storage's 2 years ago
net_ws.h engine: common: add network address comparator function 2 years ago
netchan.h engine: netchan: fixed fragbufs very high memory usage 2 years ago
pm_debug.c Trim all trailing whitespace 4 years ago
pm_local.h engine: fix discarded const pointer qualifier in PM_HullPointContents 2 years ago
pm_surface.c engine: merge PM_TraceTexture into PM_TraceTexturePmove 2 years ago
pm_trace.c engine: fix discarded const pointer qualifier in PM_HullPointContents 2 years ago
protocol.h engine: client: streamline constructing master server scan request through common function 2 years ago
sequence.c engine: sequence: use Q_strncpy instead of standard strcpy 3 years ago
sys_con.c engine: platform: sdl: minor style changes 2 years ago
system.c Nintendo Switch support (again) 2 years ago
system.h engine: introduce Sys_DebugBreak function to raise an exception for debugger 2 years ago
tests.h engine: server: new IP filter, rewritten with IPv6 in mind 2 years ago
whereami.c Nintendo Switch support (again) 2 years ago
whereami.h engine: include whereami library to detect current executable path, may be reworked later if needed 2 years ago
world.c Trim all trailing whitespace 4 years ago
world.h Trim all trailing whitespace 4 years ago
zone.c engine: common: zone: use stdint types 2 years ago