Xash3D FWGS engine.
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Alibek Omarov aa3a0fa392 engine: server: increase infostring size in SV_Info allowing longer hostnames but try to cut off if it's even longer than that 2 years ago
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client engine: client: speed up reconnect for legacy servers 2 years ago
common engine: network: do not crash if one of v4 or v6 socket opening failed but crash if both. Fix hostport/clientport cvars usage 2 years ago
platform engine: platform: win32: simplify strings operations. 2 years ago
server engine: server: increase infostring size in SV_Info allowing longer hostnames but try to cut off if it's even longer than that 2 years ago
alias.h
anorms.h
cdll_exp.h
cdll_int.h
cursor_type.h
custom.h
customentity.h
edict.h
eiface.h
key_modifiers.h
keydefs.h
menu_int.h engine: client: gameui: add new NET_CompareAdrSort function to menu API 2 years ago
mobility_int.h
physint.h
progdefs.h
ref_api.h engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit 2 years ago
sequence.h
shake.h
sprite.h
studio.h
vgui_api.h
warpsin.h
wscript wscript: check Android's log library globally 2 years ago