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Alibek Omarov
8d2bea03e0
filesystem: disable netpath code
...
This code was used in ancient approach, where executables and game files may have different path.
And this code was working only on Win32 with case-insensitive `getenv()`
6 years ago
..
client
ref: remove COM_HashKey API call
6 years ago
common
filesystem: disable netpath code
6 years ago
platform
sdl: vid: fix building with older SDL2
6 years ago
server
SV_LoadProgs: Fixed potential memory leak if function failed ( #46 )
6 years ago
alias.h
Pure engine source code(LF line endings, UTF8 encoded)
7 years ago
anorms.h
Pure engine source code(LF line endings, UTF8 encoded)
7 years ago
cdll_exp.h
engine: fix warnings
6 years ago
cdll_int.h
Revert 64257ef
to not break C++ header compability
7 years ago
custom.h
Pure engine source code(LF line endings, UTF8 encoded)
7 years ago
customentity.h
Pure engine source code(LF line endings, UTF8 encoded)
7 years ago
edict.h
Pure engine source code(LF line endings, UTF8 encoded)
7 years ago
eiface.h
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
6 years ago
keydefs.h
Merge 4281 update
6 years ago
menu_int.h
engine: fix long<->int conversion UBs
6 years ago
mobility_int.h
Add fork's mobility_int.h(no support yet, just header)
7 years ago
physint.h
engine: fix long<->int conversion UBs
6 years ago
progdefs.h
Pure engine source code(LF line endings, UTF8 encoded)
7 years ago
ref_api.h
ref: remove COM_HashKey API call
6 years ago
sequence.h
Update client engine interface
7 years ago
shake.h
Pure engine source code(LF line endings, UTF8 encoded)
7 years ago
sprite.h
Pure engine source code(LF line endings, UTF8 encoded)
7 years ago
studio.h
Merge branch 'original' (except gldebug, msaa)
7 years ago
vgui_api.h
Integrate FWGS vgui_support
7 years ago
warpsin.h
Pure engine source code(LF line endings, UTF8 encoded)
7 years ago
wscript
engine: wscript: fix broken wscript after revert, oops
6 years ago