Alibek Omarov
f55ef63e26
ref: optimize R_LightLambert function
...
* Quick exit if no local lights
* Try to minimize Q_min() checks by apply it on temp variables
* Cap final light values only once, after all local lights are calculated
2 years ago
Alibek Omarov
fd795d5612
ref: soft: cleanup unused functions
2 years ago
Alibek Omarov
67903b55cc
ref: soft: adapt to RefAPI 4 changes
2 years ago
Alibek Omarov
8bb5ec5e26
ref: remove renderer description export, it's unused now
2 years ago
Andrey Akhmichin
af5c74981b
ref: soft: replace va function calls.
2 years ago
fgsfds
7424b29e56
engine: initial psvita build support
2 years ago
Alibek Omarov
f4069de7f2
engine: move SlerpBones, CalcBonePosition/Quaternion from engine to libpublic
2 years ago
Alibek Omarov
12154de6f5
ref: soft: fix -Wsequence-point
2 years ago
Alibek Omarov
ced6e8869a
ref: fix chrome texture being misaligned
2 years ago
Alibek Omarov
74ce7e9b10
ref: don't apply rendercolor to studio models where it's not needed
2 years ago
Alibek Omarov
c6bfc82019
ref: soft: implement screenshots
2 years ago
Alibek Omarov
4bbd0cc404
ref: add new special rendermode that specifically used for modulate mode in engine's ScreenFade
2 years ago
Alibek Omarov
406eb828da
ref: gl: disable underwater distortion by default, enable for Quake compatible mode only
2 years ago
Alibek Omarov
76d0608ee1
ref: fix beams end point
2 years ago
Alibek Omarov
fe9f3f78a0
ref: soft: minimize dependency on internal engine headers
2 years ago
Alibek Omarov
dedc144b8b
ref: soft: convert to include targets usage
2 years ago
Alibek Omarov
61c142e2db
ref: move renderers into ref subdirectory
2 years ago