SNMetamorph
9f9141823a
engine: added audio backend print to s_info command
2 years ago
SNMetamorph
169ee14724
engine: client: disabled voice on legacy protocol servers
2 years ago
Velaron
2b9e050f57
engine: voice support
2 years ago
Alibek Omarov
b8dc7494eb
engine: client: move timescale pitch apply to channel mixing
2 years ago
Alibek Omarov
52d1383f14
engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings
3 years ago
Alibek Omarov
85f99c723a
engine: add sys_timescale implementation
3 years ago
Alibek Omarov
f2a9f805b8
engine: client: redefine some cvars as filterable
3 years ago
Alibek Omarov
36702aafe7
engine: rename FCVAR_LOCALONLY and CMD_LOCALONLY into FCVAR_PRIVILEGED and CMD_PRIVILEGED
3 years ago
Alibek Omarov
8a9231628e
engine: restrict potentially harmful or related to user settings engine cvars
3 years ago
Alibek Omarov
b9901bcb70
engine: client: forgot to register s_warn_late_precache cvar
3 years ago
Alibek Omarov
6571c78ed4
engine: client: hide late precache warning under s_warn_late_precache cvar
...
This warn is valid mostly for multiplayer games.
In singleplayer games, this is a false-positive as sentences are hot loaded
3 years ago
Alibek Omarov
a3a8acfe6c
engine: sound: add DSP coeffecients table from Half-Life Alpha, minor fixes to DSP code
3 years ago
Alibek Omarov
0efc5e82ec
engine: fix some const qualifier lose and pointer-to-int casts
3 years ago
Alibek Omarov
9313f7e80e
engine: replace pool pointer by pool handle
4 years ago
Alibek Omarov
a93d9ac71c
engine: platform: simplify sound code
...
Remove SNDDMA_GetSoundtime, because it was mostly copypasted from one
platform code to another.
SNDDMA_GetDMAPos gets removed too, as we have dma.samplepos for that.
4 years ago
Alibek Omarov
3d9a4560d5
client: make sound cvars statically allocated, to avoid access to invalid pointers in the future
4 years ago
Alibek Omarov
4db2aaffc4
client: port fix of spk/speak commands from old engine
4 years ago
Gleb Mazovetskiy
5e0a0765ce
Trim all trailing whitespace
...
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.
Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.
`git blame` becomes less useful on these lines but it already isn't very useful.
Commands:
```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
4 years ago
Andrey Akhmichin
5aef09ce5d
engine: client: simplified strings operations.
4 years ago
mittorn
3a416636f1
engine: mark GAME_EXPORT's
5 years ago
Alibek Omarov
2f8fec6b70
Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever.
5 years ago
Alibek Omarov
b2895770b8
platform: remove unneeded argument from SNDDMA_Init
6 years ago
Alibek Omarov
62fb743a20
engine: sound: clear leftovers from previous commit
6 years ago
Alibek Omarov
40211efa9a
engine: sound: remove s_cull and s_phs, because they never worked. It's better to write our own occluder in future or use any opensource library
6 years ago
Alibek Omarov
99bd7c81da
ref: render code moved out of engine, doesn't compile, first API prototype
6 years ago
Alibek Omarov
80fc7209ed
sound: move related function declarations to platform header. Remove unused.
6 years ago
Alibek Omarov
622de7a7f1
Apply 4312 update
6 years ago
Alibek Omarov
aae3510763
Apply 4281 update
6 years ago
mittorn
5c738b3402
Apply 4253 update
6 years ago
Alibek Omarov
1e7f9d00c3
Apply 4150 update
7 years ago
Alibek Omarov
814b7eda07
Apply 4140 update
7 years ago
Alibek Omarov
86dfaf9930
Fix too loud entities in multiplayer
7 years ago
Alibek Omarov
5744aa8d9e
Add SDL sound backend
7 years ago
Alibek Omarov
8d6e3b7f79
Pure engine source code(LF line endings, UTF8 encoded)
7 years ago