Alibek Omarov
5285f51a26
engine: platform: sdl: fix loading ICO when it's in RoDir
2 years ago
Alibek Omarov
3e23634369
engine: platform: sdl: enable ICO support on Win64
2 years ago
Alibek Omarov
4e295622be
Revert "engine: platform: sdl: try to enable ICO icons for 64-bit Windows, ignore TGA flip attribute for icons"
...
This reverts commit 2182ba9630
.
2 years ago
Alibek Omarov
2182ba9630
engine: platform: sdl: try to enable ICO icons for 64-bit Windows, ignore TGA flip attribute for icons
2 years ago
Alibek Omarov
ac308f7298
engine: platform: sdl: fix SDL1.2 build
3 years ago
Velaron
437630d26d
platform: win32: remove forgotten code
3 years ago
Bohdan Shulyar
341c9dae39
paltform: win32: fix typo >_<
3 years ago
Velaron
4c7bf1ff44
platform: win32: improve error reporting when loading DLLs and move custom DLL loader to a separate file
3 years ago
Alibek Omarov
13f93412cd
engine: platform: sdl: forgot to add an include, sorry\!
3 years ago
Alibek Omarov
d1de9e2802
engine: platform: sdl: proper cursors allocation and free
3 years ago
SNMetamorph
641f0632ef
engine: client: fixed compilation errors on Android
3 years ago
SNMetamorph
cfcd58dd78
engine: client: extended VGUI API interface
3 years ago
SNMetamorph
8044d23e7f
engine: platform: sdl: fixed Key_Event callback when text input enabled
3 years ago
SNMetamorph
d3e213aa1b
engine: platform: added Platform_GetKeyModifiers
3 years ago
SNMetamorph
26e09c240a
engine: platform: added Platform_SetCursorType
3 years ago
SNMetamorph
15eb6808c4
engine: platform: updated clipboard read/write functions
3 years ago
Alibek Omarov
81c4acab66
platform: sdl: fix right mouse button issuing wrong key code
3 years ago
SNMetamorph
66dc20dc2d
engine: platform: con_win: fixed console window visibility without developer mode ( fix #818 )
3 years ago
SNMetamorph
22815d2784
engine: server: sv_main: added status line for dedicated server console
3 years ago
SNMetamorph
95ee88720c
engine: platform: win32: major refactoring of console code
3 years ago
Alibek Omarov
89baa633c8
engine: sdl: fix mouse activated when focus gained but not game is active
3 years ago
Alibek Omarov
abbd0f92a4
engine: input: fix incorrect client notifying about mouse button states
3 years ago
Alibek Omarov
a2f741fe8a
engine: platform: sdl: try to fix 1.2 build
3 years ago
Alibek Omarov
d0a39ef492
engine: client: rework mouse input again, do what GoldSrc does, minimize SDL mouse calls
3 years ago
Alibek Omarov
284eeea3c3
engine: client: rework mouse input, use IN_MouseEvent for clientdll, don't emit mouse events when mouse is visible or touch emulate is used
3 years ago
Alibek Omarov
7cb06956c2
engine: platform: win32: fix compile
3 years ago
Alibek Omarov
ebfa8e6ffc
engine: platform: android: fix compile
3 years ago
Alibek Omarov
4f89288ccf
common: cleanup port.h
3 years ago
Alibek Omarov
25c0557f7f
engine: platform: sdl: fix building with SDL1.2
3 years ago
Alibek Omarov
94dc74a37f
engine: restrict potentially harmful engine commands
3 years ago
SNMetamorph
c366e25a10
ref_gl: cvar gl_wgl_msaa_samples renamed to gl_msaa_samples
3 years ago
Alibek Omarov
a0af256641
engine: library: fix saves on 64-bit Windows, compile custom loader only on x86
3 years ago
Alibek Omarov
f8e6033ae6
engine: move TIMER_LINUX to TIMER_POSIX, enabling dedicated builds for FreeBSD and other *nix platforms
3 years ago
Alibek Omarov
5bc4359a2f
engine: implement platform neutral saves, now we can load saves made in Linux on Windows and vice-versa
4 years ago
Alibek Omarov
17d3eaa590
engine: win32: remove normal win32 library loader, from now on every win32 port must port custom loader
4 years ago
exstrim401
db3e71bfcc
engine: Removed unused Haiku variables
4 years ago
exstrim401
2b436dced0
engine: Remove XASH3D_MIRRORDIR
...
also make XASH3D_GAME for all platforms
4 years ago
exstrim401
a89f9fa181
engine: Haiku BeGameLauncher support
4 years ago
Alibek Omarov
523798857b
engine: platform: fix opensles audio
4 years ago
Alibek Omarov
2edc8b16ae
engine: platform: fix sdl audio
4 years ago
Alibek Omarov
a93d9ac71c
engine: platform: simplify sound code
...
Remove SNDDMA_GetSoundtime, because it was mostly copypasted from one
platform code to another.
SNDDMA_GetDMAPos gets removed too, as we have dma.samplepos for that.
4 years ago
Alibek Omarov
c68af64fe5
engine: platform: fix access to uninitialized audio subsystem when -nosound was passed
4 years ago
Alibek Omarov
3d9a4560d5
client: make sound cvars statically allocated, to avoid access to invalid pointers in the future
4 years ago
Alibek Omarov
ca84a1a10e
engine: fix building with SDL older than 2.0.4
4 years ago
a1batross
3b192ca490
engine: sdl: don't free NULL vidmodes
4 years ago
SNMetamorph
56d5f08128
platform: win32: fixed crashes in COM_CheckLibraryDirectDependency
4 years ago
Ivan Avdeev
1b426b67e7
partially fix amd64 build on windows
...
Quality of this commit is questionable. I have no idea whether what I did
here makes sense or not.
But it compiles and runs (provided with hlsdk-xash3d amd64 build, which
is another story).
This omits necessary waf changes that are necessary to make a valid
64-bit build. Apparently it's not enough to just pass `-8` on Windows,
you also need to hack wscript to add `x64` target to MSVC. I'll do that
later when I figure out how.
This change is a precursor for RTX Vulkan effort --
VK_KHR_ray_tracing_pipeline and friends are only available on 64-bit
nvidia drivers (no idea about AMD, pls send GPUs onegai).
4 years ago
lewa_j
63c4b2748c
platform: win32: sdl: Fix zombie processes after early Sys_Error on windows+sdl
4 years ago
Gleb Mazovetskiy
4daa7c23a0
SDL2 GameController: Map axes to engine explicitly
4 years ago
Gleb Mazovetskiy
3e8e751dc7
GameController: Add separate D-Pad bindings
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1. Adds separate D-Pad bindings so that they don't conflict with arrow
keys on the keyboard.
2. Also adds some basic defaults for gamepad buttons.
4 years ago