Alibek Omarov
22e770e4d4
engine: client: disable viewsize without requested Quake compatibility
3 years ago
Alibek Omarov
aa5594d11f
engine: client: don't let servers clear console
3 years ago
Alibek Omarov
c3513b1615
engine: input: clean m_enginemouse leftovers, always enable SDL relative mouse mode for our input interface
3 years ago
Alibek Omarov
abbd0f92a4
engine: input: fix incorrect client notifying about mouse button states
3 years ago
Alibek Omarov
a2f741fe8a
engine: platform: sdl: try to fix 1.2 build
3 years ago
Alibek Omarov
d0a39ef492
engine: client: rework mouse input again, do what GoldSrc does, minimize SDL mouse calls
3 years ago
Alibek Omarov
f63d2d747f
vgui: remove unneeded SDL calls, remove unused VGUI API function, fix mouse cursor visibility
3 years ago
Alibek Omarov
7e687b45bb
engine: client always uses SDL (virtually) on non-Win32 platforms
3 years ago
Alibek Omarov
284eeea3c3
engine: client: rework mouse input, use IN_MouseEvent for clientdll, don't emit mouse events when mouse is visible or touch emulate is used
3 years ago
Alibek Omarov
4ae608913b
console: fix Home and End buttons or equivalent hotkeys to always set start or end of input buffer
3 years ago
Alibek Omarov
3351ecd754
console: ignore whitespace commands on history, ignore backslash
3 years ago
Alibek Omarov
46fd27eb14
console: remove prepending backslashes
...
This is a leftover from Quake, where the console and chat were
in fact same entity. Because Xash splits it, there is no need
in prepending backslashes to separate commands from chat messages
3 years ago
Alibek Omarov
947b94d29f
engine: client: delete unused test data :)
3 years ago
Alibek Omarov
f007374866
engine: client: rewrite console history
...
Fix duplicate and empty lines saved into history
Fix backup copied too early
Add tests
3 years ago
Alibek Omarov
4f89288ccf
common: cleanup port.h
3 years ago
Alibek Omarov
2df27e14a8
engine: client: make connect command available through stufftext, for future use
3 years ago
Alibek Omarov
a777e7c80d
engine, ref: add sprite and studio cvars to shared cvars list
3 years ago
Alibek Omarov
1350fd0b52
engine: ref: use right Cvar_Get function :)
3 years ago
Alibek Omarov
d7db48ce4b
engine, ref: create shared cvars list, register them at engine side, make a generic macro to declare, define and get all pointers at ref side
3 years ago
SNMetamorph
f726793711
engine: client: cl_main: fixed compilation error
3 years ago
Alibek Omarov
2356bc9905
engine: client: escape keybindings and rcon commands
3 years ago
Alibek Omarov
9159d406e3
engine: client: fix #673
3 years ago
Alibek Omarov
1de1852409
engine: client: fix build after merging into one ParseCvarValue function
3 years ago
Alibek Omarov
664506f79e
engine: client: touch security, add unprivileged for buttons added from server, force it and client flags
3 years ago
Alibek Omarov
06eb6838a9
engine: client: protect protected, privileged and server only cvars from server query
3 years ago
Alibek Omarov
f2a9f805b8
engine: client: redefine some cvars as filterable
3 years ago
Alibek Omarov
c6648a69ba
engine: client: protect messagemode from command injection too
3 years ago
Alibek Omarov
3203d9a043
engine: client: wire Cbuf_AddFilteredText to svc_stufftext commands
3 years ago
Alibek Omarov
36702aafe7
engine: rename FCVAR_LOCALONLY and CMD_LOCALONLY into FCVAR_PRIVILEGED and CMD_PRIVILEGED
3 years ago
Alibek Omarov
c96f10d40b
engine: client: restrict LOCALONLY cvars regardless of cl_filterstuffcmd value
3 years ago
Alibek Omarov
8a9231628e
engine: restrict potentially harmful or related to user settings engine cvars
3 years ago
Alibek Omarov
94dc74a37f
engine: restrict potentially harmful engine commands
3 years ago
Alibek Omarov
c79a649d97
engine: client: implement pfnFilteredClientCmd
3 years ago
SNMetamorph
c366e25a10
ref_gl: cvar gl_wgl_msaa_samples renamed to gl_msaa_samples
3 years ago
Bohdan Shulyar
8ab97fbbf0
engine: client: Add svc_exec support ( #671 )
...
* Add svc_exec support
* engine: client: add gamedir check for svc_exec
3 years ago
Alibek Omarov
39893609fd
engine: touch: cosmetical touch code refactoring
3 years ago
Alibek Omarov
b9901bcb70
engine: client: forgot to register s_warn_late_precache cvar
3 years ago
Alibek Omarov
6571c78ed4
engine: client: hide late precache warning under s_warn_late_precache cvar
...
This warn is valid mostly for multiplayer games.
In singleplayer games, this is a false-positive as sentences are hot loaded
3 years ago
Владислав Сухов
1042291ad6
client: Don't change loading bar color
...
Don't change loading bar color (fix yellow loading bar in Half-Rats Parasomnia, it should be white)
3 years ago
Владислав Сухов
c9e4912a2a
client: backport con_fontnum from old engine
3 years ago
Alibek Omarov
621399c49b
engine: add safe ParseFile to client MobilityAPI
3 years ago
Alibek Omarov
f3fedbfdba
engine: add safe ParseFile to menu extended API
3 years ago
Alibek Omarov
4ba95277b9
engine: client: fix ParseFile calls
3 years ago
Alibek Omarov
9e5d5e0ea3
public: moved COM_ParseFileSafe to libpublic, added optional argument for length and overflow checking
3 years ago
Alibek Omarov
a3a8acfe6c
engine: sound: add DSP coeffecients table from Half-Life Alpha, minor fixes to DSP code
3 years ago
Alibek Omarov
9e4e9cab04
engine: restore optional upscaling depending on SOUND_DMA_SPEED value :)
3 years ago
Alibek Omarov
08c04200fb
engine: use GCC provided offsetof implementation
3 years ago
Alibek Omarov
91f845c335
engine: client: fix paused icon drawn when levelshots are disabled
3 years ago
Alibek Omarov
32068d8090
client: fix wrong paused icon
3 years ago
Alibek Omarov
013918a371
console: redefine con_color as cvar
3 years ago