3270 Commits (caefa0b7b9deb788359e9aefdfbed043f3bd20e8)
 

Author SHA1 Message Date
mittorn 5d20d24ebc gl2shim: simple matrix invalidation, do not calculate MVP every drawcall 1 year ago
mittorn 0e2fc277c8 gl2shim: bind dummy VAO on DrawElements implementation on glcore, this generates GL Errors, but renders fine on mesa 1 year ago
mittorn 1505740b73 ref_gl: fix enabling multitexturing on GLES 1 year ago
mittorn 6bad07b39d gl2shim: support low (<130) shaders 1 year ago
mittorn f85437dfc5 gl2shim: implement client arrays (not in glcore/vao mode), make studio/world array render work 1 year ago
mittorn c765261db6 ref_gl: fix late studio cvars registration, enable DrawRangeElements in GLES contexts 1 year ago
mittorn 73087ead2d ref_gl: fix build with XASH_GL_STATIC, avoid using ARB shader extension on core context 1 year ago
mittorn 8c88e82709 gl2shim: support more GLSL versions 1 year ago
mittorn 40dd6e0234 gl2shim: Cleanup warnings, use APIENTRY declarations, stub unsupported functions 1 year ago
mittorn eb23b226cc Workaround core context issues 1 year ago
mittorn 676526a518 ref_gl: fix creating core context, support core in gl2shim by creating dumb array object 1 year ago
mittorn 7e0bd86b65 ref_gl: allow enabling XASH_GLES without wrapper, add ref_gles3compat, wrap gles functions in gl2wrap when XASH_GLES enabled 1 year ago
mittorn 97489635af gl2shim: limited matrix support 1 year ago
mittorn a9ea3976a7 ref_gl: introduce gl2_shim based on vgl_shim for future limited core/gles context support (SLOW, still needs ffp for matrix operations) 1 year ago
Alibek Omarov 5501ca927a engine: client: respect cl_allow_download and cl_download_ingame for legacy servers 1 year ago
Andrey Akhmichin a19fb82d66 utils: mdldec: smd.c: add leading zero to number in sequence filenames. 1 year ago
Andrey Akhmichin 9d032e953f utils: mdldec: qc.c: avoid to use brackets with conclusions. 1 year ago
Andrey Akhmichin 38587151a9 utils: mdldec: qc.c: add missing refence meshes count. 1 year ago
Andrey Akhmichin 02d5bab04b utils: mdldec: qc.c: put every sequence property to separate line. 1 year ago
Andrey Akhmichin d8f3e53b1f utils: mdldec: qc.c: add missing quotes. 1 year ago
Andrey Akhmichin 877ed8a92a utils: mdldec: qc.c: put every texture name to separate line. 1 year ago
Andrey Akhmichin 487a652aa8 utils: mdldec: qc.c: calculate sequence group size. 1 year ago
Andrey Akhmichin 64c5d141af utils: mdldec: qc.c: put controller name instead of index for mouth controller. 1 year ago
Andrey Akhmichin 16db8a8008 utils: mdldec: qc.c: put tabs where possible. 1 year ago
Andrey Akhmichin b6b14da102 utils: mdldec: qc.c: reorder output. 1 year ago
Andrey Akhmichin a575605c75 utils: mdldec: qc.c: always put $flags keyword with value. 1 year ago
Andrey Akhmichin a205a3e878 utils: mdldec: qc.c: remove useless backward slashes from output. 1 year ago
Andrey Akhmichin 26ef3e274c utils: mdldec: smd.c: linear movement loss fix. 1 year ago
Alibek Omarov 33be1b7591 engine: client: let time flow in Xash demos 1 year ago
Alibek Omarov de19d78571 ref: fix late registration of studio cvars (thanks, @mittorn) 1 year ago
mittorn 287381d5ca ref_gl: remove complete useless macro, enable VBO under option 1 year ago
Alibek Omarov 4acd0e5304 engine: platform: sdl: grab input only in true fullscreen mode 1 year ago
Alibek Omarov cb1063c305 engine: platform: sdl: fix qboolean to window_mode_t conversions 1 year ago
Alibek Omarov 59bfc8c32f engine: platform: sdl: fix qboolean to window_mode_t conversions 1 year ago
Alibek Omarov 23494f4e20 mainui: update 1 year ago
Alibek Omarov b58fbc0c94 engine: platform: linux: fix according to platform.h changes 1 year ago
Alibek Omarov 46f38c84b5 engine: platform: dos: fix according to platform.h changes 1 year ago
Alibek Omarov 99f290b622 engine: platform: sdl: support borderless mode, slight refactoring 1 year ago
Alibek Omarov 680ecfefab engine: platform: pass desired window mode through R_ChangeDisplaySettings 1 year ago
Alibek Omarov 7222c74000 engine: host: expose new -borderless flag in command line help 1 year ago
Alibek Omarov 1e43cb734b engine: client: add definitions for borderless fullscreen mode 1 year ago
Alibek Omarov cb19fa2f6d engine: client: restore window maximized state after engine restart 1 year ago
Alibek Omarov 73fcb84b62 engine: client: console: remove unneeded return from Con_DrawConsoleLen 1 year ago
Alibek Omarov 3584d3d1a6 engine: client: yet another BloodStream fix, normalize input velocity vector 1 year ago
Alibek Omarov e95139af94 engine: client: avoid unneeded comparisons in CL_UpdateFlashlight 1 year ago
Alibek Omarov 962f88d31b engine: client: use physents for flashlight tracing, as GoldSrc does 1 year ago
Alibek Omarov a738b2a50b ref: restore missing PARM_TEX_MEMORY RenderAPI parameter 1 year ago
Alibek Omarov 34fa1b5ec8 engine: remove PORT_CLIENT, we should randomize client port by default, thus allowing easier connections from same IP address 1 year ago
Alibek Omarov 2fdd080eef mainui: update 1 year ago
Alibek Omarov 95f87e24ee ref: soft: do not register cl_righthand cvar 1 year ago