Alibek Omarov
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7e9f87de2d
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engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
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2023-12-06 04:13:03 +03:00 |
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Alibek Omarov
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a6af32dafd
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ref: gl: connect ripply water to others parts of renderer (init, reset, animation and rendering)
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2023-10-31 21:52:00 +03:00 |
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Alibek Omarov
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34d7664342
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ref: gl: disable TGA flip for detail textures, GoldSrc ignores it, so we will too
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2023-10-26 05:12:38 +03:00 |
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Alibek Omarov
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3a57f26351
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ref: gl: move ref_gl cvars to static allocation
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2023-05-27 21:52:58 +03:00 |
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Alibek Omarov
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cb3b16e2ec
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engine: client: implement v_dark in engine, instead of making it ref-specific
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2023-04-28 16:52:22 +03:00 |
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Alibek Omarov
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8f207362a5
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public: remove Q_sprintf, and patch all code that used it to use Q_snprintf instead
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2023-04-26 05:20:45 +03:00 |
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Andrey Akhmichin
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7555fefc18
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ref: gl: simplify strings operations.
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2022-12-20 16:11:21 +03:00 |
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Alibek Omarov
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61c142e2db
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ref: move renderers into ref subdirectory
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2022-09-10 22:52:52 +03:00 |
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