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https://github.com/YGGverse/xash3d-fwgs.git
synced 2025-01-22 21:04:14 +00:00
ref: gl: simplify strings operations.
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f4fb8b4ac2
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@ -1570,6 +1570,8 @@ int GL_LoadTextureArray( const char **names, int flags )
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uint picFlags = 0;
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char name[256];
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gl_texture_t *tex;
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size_t len = 0;
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int ret = 0;
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uint i, j;
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if( !names || !names[0] || !glw_state.initialized )
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@ -1583,14 +1585,22 @@ int GL_LoadTextureArray( const char **names, int flags )
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if( numLayers <= 0 ) return 0;
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// create complexname from layer names
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for( i = 0; i < numLayers; i++ )
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for( i = 0; i < numLayers - 1; i++ )
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{
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COM_FileBase( names[i], basename );
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Q_strncat( name, basename, sizeof( name ) );
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if( i != ( numLayers - 1 )) Q_strncat( name, "|", sizeof( name ));
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}
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ret = Q_snprintf( &name[len], sizeof( name ) - len, "%s|", basename );
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Q_strncat( name, va( "[%i]", numLayers ), sizeof( name ));
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if( ret == -1 )
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return 0;
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len += ret;
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}
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COM_FileBase( names[i], basename );
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ret = Q_snprintf( &name[len], sizeof( name ) - len, "%s[%i]", basename, numLayers );
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if( ret == -1 )
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return 0;
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if( !GL_CheckTexName( name ))
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return 0;
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@ -46,14 +46,13 @@ static void R_ParseDetailTextures( const char *filename )
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// NOTE: COM_ParseFile handled some symbols seperately
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// this code will be fix it
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pfile = COM_ParseFile( pfile, token, sizeof( token ));
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Q_strncat( texname, "{", sizeof( texname ));
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Q_strncat( texname, token, sizeof( texname ));
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Q_snprintf( texname, sizeof( texname ), "{%s", token );
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}
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else Q_strncpy( texname, token, sizeof( texname ));
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// read detailtexture name
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pfile = COM_ParseFile( pfile, token, sizeof( token ));
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Q_strncat( detail_texname, token, sizeof( detail_texname ));
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Q_strncpy( detail_texname, token, sizeof( detail_texname ));
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// trying the scales or '{'
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pfile = COM_ParseFile( pfile, token, sizeof( token ));
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