Alibek Omarov
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4a56dfcd00
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engine: fix extra zeros in %0
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5 years ago |
Alibek Omarov
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9421457b3a
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engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
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5 years ago |
Alibek Omarov
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428e8ef427
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engine: server: simplify game saving code, hide GL_FreeImage under XASH_DEDICATED macro
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5 years ago |
Alibek Omarov
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62f04137a5
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engine: hide ref calls under Host_IsDedicated checks, replace ref function ptr checks by \!Host_IsDedicated
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6 years ago |
Alibek Omarov
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743c5ca8d5
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engine: make dedicated work again
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6 years ago |
Alibek Omarov
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97aba69ed0
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ref: implement API interface for ref_gl, get rid of RenderAPI, RenderInterface and vgui_support API references
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6 years ago |
Alibek Omarov
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99bd7c81da
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ref: render code moved out of engine, doesn't compile, first API prototype
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6 years ago |
Jonathan Poncelet
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35869586c9
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Made various log messages more informative
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6 years ago |
mittorn
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298393b653
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Initial amd64 port
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6 years ago |
mittorn
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5c738b3402
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Apply 4253 update
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6 years ago |
Alibek Omarov
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1e7f9d00c3
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Apply 4150 update
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7 years ago |
Alibek Omarov
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814b7eda07
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Apply 4140 update
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7 years ago |
Alibek Omarov
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0681209114
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Remove useless host.type set, replace HOST_DEDICATED checks by Host_IsDedicated
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7 years ago |
Alibek Omarov
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efe8ddf151
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Fix missing const-qualifiers in engine code. Fix qboolean/int mixing in interface implementations(int is preferred). Replace long by int in COM_RandomLong.
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7 years ago |
mittorn
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050d2a3d0f
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Apply Apr18 update
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7 years ago |
Alibek Omarov
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5d13112e25
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Dedicated build
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7 years ago |
Alibek Omarov
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8d6e3b7f79
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Pure engine source code(LF line endings, UTF8 encoded)
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7 years ago |