Alibek Omarov
8a9231628e
engine: restrict potentially harmful or related to user settings engine cvars
3 years ago
Alibek Omarov
5b387ba36a
engine: client: move Cbuf_Execute out of Host_InputFrame, cbuf will be executed always at ClientBegin. Fixes #482
3 years ago
Gleb Mazovetskiy
5e0a0765ce
Trim all trailing whitespace
...
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.
Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.
`git blame` becomes less useful on these lines but it already isn't very useful.
Commands:
```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
4 years ago
Velaron
09ae961221
remove platform-specific macros
4 years ago
Velaron
d015e97eae
engine: client: m_rawinput support on windows
4 years ago
Velaron
b4aecfbf23
engine: move some input code
4 years ago
mittorn
3e3aff040e
platform: add Platfrom_Init, Platform_Shutdown, Platform_MouseMove move platform-specific code from host.c
5 years ago
mittorn
3a416636f1
engine: mark GAME_EXPORT's
5 years ago
Alibek Omarov
9421457b3a
engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
5 years ago
Alibek Omarov
62cdf2ae5b
engine: input: hide SDL_ functions under XASH_SDL macro
5 years ago
Alibek Omarov
9d826016b0
engine: finish sdl1.2 port
5 years ago
Alibek Omarov
9e99a2bc37
engine: dirty sdl1.2 port
5 years ago
mittorn
2897e5f17e
input: fix evdev macro
5 years ago
mittorn
803c396fa2
platform: new fbdev bakend, move in_evdev to bakends
5 years ago
Alibek Omarov
c67f065d90
engine: client: explicitly cast literals to floats
5 years ago
mittorn
7770b1a82b
input: improve touch emulation
5 years ago
mittorn
7f3ee9ca71
input: merge touch support again. Fix m_ignore, fix EngineAppendMove
5 years ago
Alibek Omarov
8bb6aa2c51
engine: don't include windows headers, as they globally included by port.h already
5 years ago
Alibek Omarov
6aa4765c3e
engine: input: implement input devices collecting
5 years ago
Alibek Omarov
8385563bef
engine: fix possible crash during exit
6 years ago
Alibek Omarov
f48335f2f2
ref: get rid of fov in globals, add RenderFrame wrapper, which correctly initialize shared global values
6 years ago
Alibek Omarov
99bd7c81da
ref: render code moved out of engine, doesn't compile, first API prototype
6 years ago
Alibek Omarov
25d8a94c1c
engine: fix implicit declaration, remove dead MsgDev now, fix const modifier loss in host.c
6 years ago
Alibek Omarov
96e0167e47
platform: add GetMousePos, SetMousePos calls, fix typo
6 years ago
Alibek Omarov
6ba7781a61
input: various fixes: fix mistyped pitch/yaw, replace SDL_GetMouseState by SDL_GetRelativeMouseState, fix disabling mouse with -nomouse argument
6 years ago
Alibek Omarov
880d3de53a
input: move evdev under m_ignore
6 years ago
Alibek Omarov
da094fa04e
input: provide a common function for collecting input from different sources
6 years ago
Alibek Omarov
40094f2867
Move client-only parts to client
7 years ago
Alibek Omarov
4189af8b50
Engine input port. Incomplete integration of touch, gamepad, evdev input
7 years ago
Alibek Omarov
5a1b03ac20
Integrate FWGS vgui_support
7 years ago
Alibek Omarov
8d6e3b7f79
Pure engine source code(LF line endings, UTF8 encoded)
7 years ago