23 Commits (b81345f063e4dff371ee6f709f4850757a34a911)

Author SHA1 Message Date
mittorn ef270eb642 ref_soft: update ref api 5 years ago
Alibek Omarov 26b8a1fe1d ref_soft: blit: restore height for bpp 16 and 32 5 years ago
mittorn b3ad557dd2 ref_soft: update api, display rotation support 5 years ago
mittorn f376d5d59c ref_soft: glblit: gles3 pbo+fbo blitter 5 years ago
mittorn 2493659b23 ref_soft: glblit: change projection scale 5 years ago
mittorn e1efacb399 ref_soft: glblit: GLES1 blitter 5 years ago
mittorn 05d793c34b ref_soft: glblit: refactor 5 years ago
mittorn 86867dcbe3 ref_soft: restore fallback gl1 blitter (force enable with -glblit) 5 years ago
Alibek Omarov 690a317f4f ref_soft: fix style errors 5 years ago
mittorn 338b404055 ref_soft: clamp alpha values 6 years ago
mittorn 500ff629bf ref_soft: decrease alpha to make water visible again 6 years ago
mittorn 033a947631 ref_soft: set minor bits in alpha map to make it more accurate 6 years ago
mittorn 29c2169012 ref_soft: improve alpha map 6 years ago
mittorn b35415637b ref_soft: colormap support, basic studiomodel lighting 6 years ago
mittorn 3617e8e7a1 ref_soft: REF_SOFTWARE, resize support 6 years ago
mittorn 932ad73441 ref_soft: Add OpenMP for blit and 2d draw 6 years ago
mittorn e7785c9ccb ref_soft: Make it draw something, screen settings still wrong 6 years ago
mittorn 2b521ee201 ref_soft: Copy world renderer from zq/q2, does not render anything now 6 years ago
mittorn ce27aad67b ref_soft: Fix alpha blending, optimize blitting 6 years ago
mittorn 6784b9062e ref_soft: hide color loops to macro 6 years ago
mittorn f23ecc6895 ref_soft: Implement rendermodes, colors, alpha textures/blending 6 years ago
mittorn ae6b460f35 ref_soft: Implement internal color tables 6 years ago
mittorn 1ca28badad ref_soft: initial 2D drawing implementation 6 years ago