Alibek Omarov
bd1bfea695
engine: second iteration of IPv6 support
...
Made code smaller
Fixed problem where v6 and v4 socket can't use same port
Added support for v4-to-v6 mapped addresses, although it's kept unused
Probably final version
2 years ago
Alibek Omarov
13f93412cd
engine: platform: sdl: forgot to add an include, sorry\!
2 years ago
Alibek Omarov
d1de9e2802
engine: platform: sdl: proper cursors allocation and free
3 years ago
SNMetamorph
641f0632ef
engine: client: fixed compilation errors on Android
3 years ago
SNMetamorph
cfcd58dd78
engine: client: extended VGUI API interface
3 years ago
SNMetamorph
8044d23e7f
engine: platform: sdl: fixed Key_Event callback when text input enabled
3 years ago
SNMetamorph
d3e213aa1b
engine: platform: added Platform_GetKeyModifiers
3 years ago
SNMetamorph
26e09c240a
engine: platform: added Platform_SetCursorType
3 years ago
SNMetamorph
15eb6808c4
engine: platform: updated clipboard read/write functions
3 years ago
Alibek Omarov
81c4acab66
platform: sdl: fix right mouse button issuing wrong key code
3 years ago
SNMetamorph
66dc20dc2d
engine: platform: con_win: fixed console window visibility without developer mode ( fix #818 )
3 years ago
SNMetamorph
22815d2784
engine: server: sv_main: added status line for dedicated server console
3 years ago
SNMetamorph
95ee88720c
engine: platform: win32: major refactoring of console code
3 years ago
Alibek Omarov
89baa633c8
engine: sdl: fix mouse activated when focus gained but not game is active
3 years ago
Alibek Omarov
abbd0f92a4
engine: input: fix incorrect client notifying about mouse button states
3 years ago
Alibek Omarov
a2f741fe8a
engine: platform: sdl: try to fix 1.2 build
3 years ago
Alibek Omarov
d0a39ef492
engine: client: rework mouse input again, do what GoldSrc does, minimize SDL mouse calls
3 years ago
Alibek Omarov
284eeea3c3
engine: client: rework mouse input, use IN_MouseEvent for clientdll, don't emit mouse events when mouse is visible or touch emulate is used
3 years ago
Alibek Omarov
7cb06956c2
engine: platform: win32: fix compile
3 years ago
Alibek Omarov
ebfa8e6ffc
engine: platform: android: fix compile
3 years ago
Alibek Omarov
4f89288ccf
common: cleanup port.h
3 years ago
Alibek Omarov
25c0557f7f
engine: platform: sdl: fix building with SDL1.2
3 years ago
Alibek Omarov
94dc74a37f
engine: restrict potentially harmful engine commands
3 years ago
SNMetamorph
c366e25a10
ref_gl: cvar gl_wgl_msaa_samples renamed to gl_msaa_samples
3 years ago
Alibek Omarov
a0af256641
engine: library: fix saves on 64-bit Windows, compile custom loader only on x86
3 years ago
Alibek Omarov
f8e6033ae6
engine: move TIMER_LINUX to TIMER_POSIX, enabling dedicated builds for FreeBSD and other *nix platforms
3 years ago
Alibek Omarov
5bc4359a2f
engine: implement platform neutral saves, now we can load saves made in Linux on Windows and vice-versa
3 years ago
Alibek Omarov
17d3eaa590
engine: win32: remove normal win32 library loader, from now on every win32 port must port custom loader
3 years ago
exstrim401
db3e71bfcc
engine: Removed unused Haiku variables
3 years ago
exstrim401
2b436dced0
engine: Remove XASH3D_MIRRORDIR
...
also make XASH3D_GAME for all platforms
3 years ago
exstrim401
a89f9fa181
engine: Haiku BeGameLauncher support
3 years ago
Alibek Omarov
523798857b
engine: platform: fix opensles audio
4 years ago
Alibek Omarov
2edc8b16ae
engine: platform: fix sdl audio
4 years ago
Alibek Omarov
a93d9ac71c
engine: platform: simplify sound code
...
Remove SNDDMA_GetSoundtime, because it was mostly copypasted from one
platform code to another.
SNDDMA_GetDMAPos gets removed too, as we have dma.samplepos for that.
4 years ago
Alibek Omarov
c68af64fe5
engine: platform: fix access to uninitialized audio subsystem when -nosound was passed
4 years ago
Alibek Omarov
3d9a4560d5
client: make sound cvars statically allocated, to avoid access to invalid pointers in the future
4 years ago
Alibek Omarov
ca84a1a10e
engine: fix building with SDL older than 2.0.4
4 years ago
a1batross
3b192ca490
engine: sdl: don't free NULL vidmodes
4 years ago
SNMetamorph
56d5f08128
platform: win32: fixed crashes in COM_CheckLibraryDirectDependency
4 years ago
Ivan Avdeev
1b426b67e7
partially fix amd64 build on windows
...
Quality of this commit is questionable. I have no idea whether what I did
here makes sense or not.
But it compiles and runs (provided with hlsdk-xash3d amd64 build, which
is another story).
This omits necessary waf changes that are necessary to make a valid
64-bit build. Apparently it's not enough to just pass `-8` on Windows,
you also need to hack wscript to add `x64` target to MSVC. I'll do that
later when I figure out how.
This change is a precursor for RTX Vulkan effort --
VK_KHR_ray_tracing_pipeline and friends are only available on 64-bit
nvidia drivers (no idea about AMD, pls send GPUs onegai).
4 years ago
lewa_j
63c4b2748c
platform: win32: sdl: Fix zombie processes after early Sys_Error on windows+sdl
4 years ago
Gleb Mazovetskiy
4daa7c23a0
SDL2 GameController: Map axes to engine explicitly
4 years ago
Gleb Mazovetskiy
3e8e751dc7
GameController: Add separate D-Pad bindings
...
1. Adds separate D-Pad bindings so that they don't conflict with arrow
keys on the keyboard.
2. Also adds some basic defaults for gamepad buttons.
4 years ago
Gleb Mazovetskiy
5e0a0765ce
Trim all trailing whitespace
...
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.
Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.
`git blame` becomes less useful on these lines but it already isn't very useful.
Commands:
```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
4 years ago
Gleb Mazovetskiy
9452a389a5
SDL GameController: Hotplug and multiple gamepads
...
1. Process events from all game controllers.
2. Support controller hotplug.
4 years ago
Gleb Mazovetskiy
33ba1f25f3
sys_linux.c: Increase buffer size for /proc/self/status
...
Fixes #263
4 years ago
Gleb Mazovetskiy
5a36a26dd1
Fix SDL_GAMECONTROLLER handling
...
1. Do not disable SDL_JOYSTICK events. Disabling these events causes
game controller events to be disabled as well. Instead, filter these events out.
2. Fix button mapping (it was off by one).
4 years ago
Velaron
03668116d7
platform: win32: COM_CheckLibraryDirectDependency fixes
4 years ago
Velaron
d015e97eae
engine: client: m_rawinput support on windows
4 years ago
Velaron
b4aecfbf23
engine: move some input code
4 years ago