1838 Commits (a6f12d30093d32a8c908a1b3fa05ab8750ff4b25)
 

Author SHA1 Message Date
Alibek Omarov 652a946e09 ref_gl: update gl4es submodule 4 years ago
Alibek Omarov d6d90f03a0 wscript: refactoring, split optimization flags selection and fpic control into standalone modules 4 years ago
Alibek Omarov d7b3c7b681 engine: proper order for XASH_LOW_MEMORY definitions 4 years ago
Andrey Akhmichin c158771f59 ref_gl: gl_rsurf.c: don't use asserts to prevent engine from stopping when vbo is disabled. 4 years ago
lewa_j 63c4b2748c platform: win32: sdl: Fix zombie processes after early Sys_Error on windows+sdl 4 years ago
Andrey Akhmichin 9bc3d6d315 utils: mdldec: better validity checks. 4 years ago
Andrey Akhmichin 1a59389261 utils: mdldec: STUDIO_NF_SMOOTH texture flag means "smooth" texrendermode. 4 years ago
Alexey 221a9bab54 Fix screenshots on gles1 4 years ago
a1batross 102fb8ec40 mainui: update submodule 4 years ago
a1batross db89c4236a vgui-dev: update submodule 4 years ago
Alibek Omarov b1048556c6 gitignore: fix waf ignores 4 years ago
Gleb Mazovetskiy 11194f339d game_launch: Add a --disable-menu-changegame build option 4 years ago
Gleb Mazovetskiy c95e847890 Fix joystick trigger thresholds 4 years ago
Gleb Mazovetskiy 4daa7c23a0 SDL2 GameController: Map axes to engine explicitly 4 years ago
Gleb Mazovetskiy 3e8e751dc7 GameController: Add separate D-Pad bindings 4 years ago
Gleb Mazovetskiy 239474b01e .clang-format: SpaceBeforeParens: Never 4 years ago
Gleb Mazovetskiy 12b579bc34 Fix R_CollectRendererNames 4 years ago
Gleb Mazovetskiy 6d614e028a Fix COM_LibraryError newline handling 4 years ago
Gleb Mazovetskiy a234888d44 Remove DEFAULT_(ACCELERATED|SOFTWARE)_RENDERER 4 years ago
Gleb Mazovetskiy 5e0a0765ce Trim all trailing whitespace 4 years ago
Gleb Mazovetskiy 3af742f103 in_touch.c: Fix -Wpointer-to-int-cast 4 years ago
Gleb Mazovetskiy 9452a389a5 SDL GameController: Hotplug and multiple gamepads 4 years ago
Alibek Omarov 766ef84af4 engine: ref: try to bruteforce all available renderers if we're failed to load requested one 4 years ago
Gleb Mazovetskiy 5b8d504817 Add .clang-format 4 years ago
Alibek Omarov 61fe9fd1fe engine: fix some left shifts on signed integers 4 years ago
Gleb Mazovetskiy 33ba1f25f3 sys_linux.c: Increase buffer size for /proc/self/status 4 years ago
Gleb Mazovetskiy 2106eef4b2 system.c: Fix `Sys_Warn/Error` text buffer sizes 4 years ago
Gleb Mazovetskiy 23998ef720 makepak.py: Skip all filenames starting with . 4 years ago
Andrey Akhmichin 1332381e2d engine: server: simplified strings operations. 4 years ago
Gleb Mazovetskiy 7f98998765 ref_gl/gl4es: bump 4 years ago
Andrey Akhmichin 5aef09ce5d engine: client: simplified strings operations. 4 years ago
Gleb Mazovetskiy 69e15e9c7b gl4es: Fix `so` name and add to renderer collector 4 years ago
Andrey Akhmichin 9e1170fc56 Documentation: add list of non-supported mods. 4 years ago
Gleb Mazovetskiy 5a36a26dd1 Fix SDL_GAMECONTROLLER handling 4 years ago
Gleb Mazovetskiy a92b310e0e Add gl4es submodule 4 years ago
Gleb Mazovetskiy b40344f1f0 travis: unzip quietly 4 years ago
Gleb Mazovetskiy 36b32cad0f Fix 2 instances of void* pointer arithmetic 4 years ago
mittorn 7b127c23f5 client: fix vgui leaving text input move enabled (breaks CTRL in SDL2) 4 years ago
Alibek Omarov 9acedb3408 travis: restore unzipping file 4 years ago
Andrey Akhmichin 5f54582692 ref_gl: simplified strings operations. 4 years ago
Andrey Akhmichin 63d8794902 ref_soft: r_image.c: remove duplicated Q_strlen() call. 4 years ago
Alibek Omarov ede9e5095d
travis: fix getting android deps 4 years ago
Andrey Akhmichin abd9778ef3 engine: common: simplified strings operations. 4 years ago
Andrey Akhmichin 299e3fe957 utils: mdldec: small update. 4 years ago
Alibek Omarov 3e7e251828 codeql: try to fix analysis tool 4 years ago
Alibek Omarov f2120672d0 travis: update android sdk level 4 years ago
Alibek Omarov d3ab2023ae travis: combine downloading zip file and unpacking it 4 years ago
Andrey Akhmichin cdcd139171 engine: studio.h: rename unused fields as "unused". 4 years ago
Andrey Akhmichin 88e1780c68 engine: studio.h: use vec_t instead of float. 4 years ago
Andrey Akhmichin 68e10d7b53 engine: studio.h: use C99 types. 4 years ago