16 Commits (a5fa4df37cae9ef99b52c76ede7ec62a84f789bc)

Author SHA1 Message Date
Alibek Omarov a862e641f1 game_launch: fix build on windows 5 years ago
Jonathan Poncelet 37255354d4 Various: Fixed obscure crashes on Mac 6 years ago
Alibek Omarov b8c0d7f59e port: clean-up old port header 6 years ago
Alibek Omarov 17f719558c wscript: move build env setup to main wscript 6 years ago
Alibek Omarov 2c17dce25b wscript: check for dedicated or singlebinary before recurse into subdirectory, add a chance to skip some subprojects on configuration stage 6 years ago
Alibek Omarov 6debd84a2e game_launch: wscript: refactor, use shared get_subproject_name 6 years ago
Alibek Omarov 776d1cb52c wscript: try to fix windres searching for game_launch, fix osx 32 bit compiling 6 years ago
Alibek Omarov 81e142936d wscript: use lower-case win32 libraries names for crosscompiling from Linux 6 years ago
Alibek Omarov 2b085cb69e game_launch: remove SDL for simplicity 6 years ago
a1batross ca501c0378 wscript: add possibility to select windows subsystem during link, add define to use WinXP SDK. This commit forces WinXP compability on latest Visual Studio 6 years ago
Alibek Omarov abda3b52ab game_launch: remove two different names for engine DLLs 6 years ago
Alibek Omarov 8ea5536b42 wscript: fix win32 build 6 years ago
Alibek Omarov 572705bc08 MSVC & Win32 wscript fixes 7 years ago
Alibek Omarov 473810fc0c MSVC & Win32 related fixes 7 years ago
Alibek Omarov 0db8d95bc9 Update mainui. Add possibility to install engine ignoring *nix file hierarchy in wscript. Fix debugging. 7 years ago
Alibek Omarov 0c058f2eca Add waf buildscripts, add updated game_launch 7 years ago