15 Commits (96c4044a6c213c99f225fc7895d2ad1804b0a9d2)

Author SHA1 Message Date
Alibek Omarov fe14a360b4 engine: fix fs_offset_t/size_t conversion, const qualifiers 6 years ago
mittorn 25235b5296 ref_gl: remove Mod_SetCurrentLoadingModel call 6 years ago
Alibek Omarov 92b89936b3 ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 6 years ago
mittorn c55b7dcda7 ref: simplify efx api, move efrags to engine 6 years ago
Alibek Omarov 971f9b6de5 ref: fix compiling errors 6 years ago
Alibek Omarov 97aba69ed0 ref: implement API interface for ref_gl, get rid of RenderAPI, RenderInterface and vgui_support API references 6 years ago
Alibek Omarov 234507b7f1 ref: fix all undefined references 6 years ago
Alibek Omarov d0d5fd1a3f ref: fix some undefined references, compile-in mathlib and crtlib to refdll 6 years ago
Alibek Omarov e7234bada2 ref: now it compiles, not linking yet. ref_api header moved to engine/ to clarify, that it's sort of engine internals 6 years ago
mittorn 437ba6d7a2 ref:Fix some clgame, world and renderapi usages, import renderapi funcs from engine 6 years ago
Alibek Omarov 574f03c139 ref: initial engine to ref API draft, not compiling, work in progress [ci skip] 6 years ago
Alibek Omarov e193ac2c04 ref: more @mittorn's changes on RefAPI 6 years ago
Alibek Omarov 99bd7c81da ref: render code moved out of engine, doesn't compile, first API prototype 6 years ago
mittorn f7c60ea9d1 vbo: Fix return value 6 years ago
mittorn 119b458b0f vbo: optimize buffer usage, fix some rendermodes 6 years ago
mittorn bccc0e63d5 Port VBO world renderer 6 years ago
Alibek Omarov bf07a9e61e Apply 4344 update 6 years ago
mittorn 5c738b3402 Apply 4253 update 6 years ago
Alibek Omarov 1e7f9d00c3 Apply 4150 update 6 years ago
Alibek Omarov 814b7eda07 Apply 4140 update 7 years ago
Alibek Omarov d9320f964e Crashhandler refactoring for POSIX systems. Shows engine version now. 7 years ago
mittorn 050d2a3d0f Apply Apr18 update 7 years ago
Alibek Omarov b825e584f3 Replace GL_TEXTURE by XASH_TEXTURE because it's used internally by GL.h 7 years ago
Alibek Omarov 8d6e3b7f79 Pure engine source code(LF line endings, UTF8 encoded) 7 years ago