20 Commits (9421457b3a52f239c2a4539e659afce42eeacb27)

Author SHA1 Message Date
Alibek Omarov 9421457b3a engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
Alibek Omarov 428e8ef427 engine: server: simplify game saving code, hide GL_FreeImage under XASH_DEDICATED macro 5 years ago
Alibek Omarov 62f04137a5 engine: hide ref calls under Host_IsDedicated checks, replace ref function ptr checks by \!Host_IsDedicated 6 years ago
Alibek Omarov 743c5ca8d5 engine: make dedicated work again 6 years ago
Alibek Omarov 97aba69ed0 ref: implement API interface for ref_gl, get rid of RenderAPI, RenderInterface and vgui_support API references 6 years ago
Alibek Omarov 99bd7c81da ref: render code moved out of engine, doesn't compile, first API prototype 6 years ago
Jonathan Poncelet 35869586c9 Made various log messages more informative 6 years ago
mittorn 298393b653 Initial amd64 port 6 years ago
mittorn 5c738b3402 Apply 4253 update 6 years ago
Alibek Omarov 1e7f9d00c3 Apply 4150 update 7 years ago
Alibek Omarov 814b7eda07 Apply 4140 update 7 years ago
Alibek Omarov 0681209114 Remove useless host.type set, replace HOST_DEDICATED checks by Host_IsDedicated 7 years ago
Alibek Omarov efe8ddf151 Fix missing const-qualifiers in engine code. Fix qboolean/int mixing in interface implementations(int is preferred). Replace long by int in COM_RandomLong. 7 years ago
mittorn 050d2a3d0f Apply Apr18 update 7 years ago
Alibek Omarov 5d13112e25 Dedicated build 7 years ago
Alibek Omarov 8d6e3b7f79 Pure engine source code(LF line endings, UTF8 encoded) 7 years ago