Alibek Omarov
|
ced6e8869a
|
ref: fix chrome texture being misaligned
|
2 years ago |
Alibek Omarov
|
74ce7e9b10
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ref: don't apply rendercolor to studio models where it's not needed
|
2 years ago |
Alibek Omarov
|
c6bfc82019
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ref: soft: implement screenshots
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2 years ago |
Alibek Omarov
|
4bbd0cc404
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ref: add new special rendermode that specifically used for modulate mode in engine's ScreenFade
|
2 years ago |
Andrey Akhmichin
|
7555fefc18
|
ref: gl: simplify strings operations.
|
2 years ago |
Alibek Omarov
|
fd3c5e8384
|
ref: gl: VBO is disabled unless somebody picks it up and fixes memory corruption and other bugs
|
2 years ago |
Alibek Omarov
|
406eb828da
|
ref: gl: disable underwater distortion by default, enable for Quake compatible mode only
|
2 years ago |
SNMetamorph
|
3bd8ad50d2
|
ref: gl: fixed crash when opening "Customize" menu
|
2 years ago |
Alibek Omarov
|
88045ce3be
|
ref: gl: link liblog for Android
|
2 years ago |
Alibek Omarov
|
76d0608ee1
|
ref: fix beams end point
|
2 years ago |
Alibek Omarov
|
b1e2e84a11
|
wscript: adapt main and ref_gl wscripts to new directory layout, add flag to build all renderers at once
|
2 years ago |
Alibek Omarov
|
12a6088912
|
ref: gl: move GLES wrappers libraries to 3rdparty folder
|
2 years ago |
Alibek Omarov
|
fe9f3f78a0
|
ref: soft: minimize dependency on internal engine headers
|
2 years ago |
Alibek Omarov
|
327eb330ed
|
ref: gl: minimize dependency on internal engine headers
|
2 years ago |
Alibek Omarov
|
dedc144b8b
|
ref: soft: convert to include targets usage
|
2 years ago |
Alibek Omarov
|
6d37398fad
|
ref: gl: convert to include targets usage
|
2 years ago |
Alibek Omarov
|
61c142e2db
|
ref: move renderers into ref subdirectory
|
2 years ago |