53 Commits (88c560aac4ad102b86a4caeff838c3601bf5ff7d)

Author SHA1 Message Date
Alibek Omarov c16a10e6f3 engine: platform: refactor Platform_Init/Shutdown/GetNativeObject functions. They are now defined in the header, and call platform-specific functios that defined in platform code 1 year ago
Alibek Omarov 1fdf6180e6 engine: platform: sdl: merge required SDL2 platform changes for new Android port from @Velaron's tree 1 year ago
Alibek Omarov f19ed1c1c2 engine: client: move joystick cvars to static allocation 1 year ago
Alibek Omarov b1d60c248d engine: client: move main client cvars to static allocation 1 year ago
Alibek Omarov d9cbf1fa89 engine: client: move input cvars to static allocation 1 year ago
Alibek Omarov d4470402ee engine: move vid cvars to static allocation 1 year ago
Alibek Omarov 19582cdf11 engine: simplify force version drawing logic 2 years ago
fgsfds fe3f15ad33 engine: input: psvita: reimplement OSK manually 2 years ago
Alibek Omarov 33c9f7118b engine: platform: sdl: sanitize buttons/axes from SDL, add ABXY->BAYX swap for NSwitch 2 years ago
Alibek Omarov 802c7a86a9 engine: platform: sdl: add pause and scrolllock handlers 2 years ago
Alibek Omarov 1a09d297ee engine: minimize SetCursorType calls count 2 years ago
Alibek Omarov 2d2523df4a engine: client: touch: generalise touch emulation code 2 years ago
SNMetamorph cfcd58dd78 engine: client: extended VGUI API interface 3 years ago
SNMetamorph 8044d23e7f engine: platform: sdl: fixed Key_Event callback when text input enabled 3 years ago
Alibek Omarov 81c4acab66 platform: sdl: fix right mouse button issuing wrong key code 3 years ago
Alibek Omarov 89baa633c8 engine: sdl: fix mouse activated when focus gained but not game is active 3 years ago
Alibek Omarov abbd0f92a4 engine: input: fix incorrect client notifying about mouse button states 3 years ago
Alibek Omarov a2f741fe8a engine: platform: sdl: try to fix 1.2 build 3 years ago
Alibek Omarov d0a39ef492 engine: client: rework mouse input again, do what GoldSrc does, minimize SDL mouse calls 3 years ago
Alibek Omarov 284eeea3c3 engine: client: rework mouse input, use IN_MouseEvent for clientdll, don't emit mouse events when mouse is visible or touch emulate is used 3 years ago
Alibek Omarov 25c0557f7f engine: platform: sdl: fix building with SDL1.2 3 years ago
Alibek Omarov c68af64fe5 engine: platform: fix access to uninitialized audio subsystem when -nosound was passed 4 years ago
Alibek Omarov 3d9a4560d5 client: make sound cvars statically allocated, to avoid access to invalid pointers in the future 4 years ago
Alibek Omarov ca84a1a10e engine: fix building with SDL older than 2.0.4 4 years ago
Gleb Mazovetskiy 4daa7c23a0 SDL2 GameController: Map axes to engine explicitly 4 years ago
Gleb Mazovetskiy 3e8e751dc7 GameController: Add separate D-Pad bindings 4 years ago
Gleb Mazovetskiy 9452a389a5 SDL GameController: Hotplug and multiple gamepads 4 years ago
Gleb Mazovetskiy 5a36a26dd1 Fix SDL_GAMECONTROLLER handling 4 years ago
FOTMarut 79a7b7b1a3 engine: platform: sdl: Fix mousewheel in SDL2 5 years ago
Alibek Omarov 0c3be639c5 engine: reliably tell client.dll about vid mode changes 5 years ago
Alibek Omarov 9421457b3a engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
Alibek Omarov 0636dc45bd engine: sdl: fix resizing event handling 5 years ago
Alibek Omarov 1f308a43c8 engine: fix build after lowmemory rebase 5 years ago
Alibek Omarov 9d826016b0 engine: finish sdl1.2 port 5 years ago
Alibek Omarov 4d5e7c0557 platform: minify changes, use SDL_VERSION_ATLEAST macro(left unfinished) 5 years ago
Alibek Omarov 8dafbaeda2 engine: platform: sdl: dirty wip sdl1.2 port 5 years ago
mittorn 7f6395fa7d ref: display transformation API 5 years ago
mittorn 7f3ee9ca71 input: merge touch support again. Fix m_ignore, fix EngineAppendMove 5 years ago
Alibek Omarov fa68108907 engine: input: adapt gamepad code for new engine, remove gamepad ids, as it was never used and probably will never be, small optimizations 5 years ago
Alibek Omarov 413882a8d5 sdl: fix typos 5 years ago
Alibek Omarov 99bd7c81da ref: render code moved out of engine, doesn't compile, first API prototype 6 years ago
Alibek Omarov 80fc7209ed sound: move related function declarations to platform header. Remove unused. 6 years ago
a1batross 0964fb11e4 sdl: partially fix maximizing window on Windows 6 years ago
Alibek Omarov 1b9bfd8906 platform: sdl: fix compiling 6 years ago
Alibek Omarov 25d8a94c1c engine: fix implicit declaration, remove dead MsgDev now, fix const modifier loss in host.c 6 years ago
Alibek Omarov 96e0167e47 platform: add GetMousePos, SetMousePos calls, fix typo 6 years ago
Alibek Omarov 7390d11505 platform_sdl: adapt SDL backend code to new platform backends system 6 years ago
Alibek Omarov 0681209114 Remove useless host.type set, replace HOST_DEDICATED checks by Host_IsDedicated 7 years ago
Alibek Omarov becd0eba03 Possibility to use dedicated version with SDL(it's used only by internal timer) 7 years ago
Alibek Omarov 3f2a8f7704 Remove vid_mode. VID_GetModeString now returns only supported modes from SDL2 7 years ago