174 Commits (76ea3c39a0dcf816e435ced3c61f43d5215c1b7c)

Author SHA1 Message Date
Alibek Omarov 94dc74a37f engine: restrict potentially harmful engine commands 3 years ago
SNMetamorph c366e25a10 ref_gl: cvar gl_wgl_msaa_samples renamed to gl_msaa_samples 3 years ago
Alibek Omarov a0af256641 engine: library: fix saves on 64-bit Windows, compile custom loader only on x86 3 years ago
Alibek Omarov f8e6033ae6 engine: move TIMER_LINUX to TIMER_POSIX, enabling dedicated builds for FreeBSD and other *nix platforms 3 years ago
Alibek Omarov 5bc4359a2f engine: implement platform neutral saves, now we can load saves made in Linux on Windows and vice-versa 3 years ago
Alibek Omarov 17d3eaa590 engine: win32: remove normal win32 library loader, from now on every win32 port must port custom loader 3 years ago
exstrim401 db3e71bfcc engine: Removed unused Haiku variables 3 years ago
exstrim401 2b436dced0 engine: Remove XASH3D_MIRRORDIR 3 years ago
exstrim401 a89f9fa181 engine: Haiku BeGameLauncher support 3 years ago
Alibek Omarov 523798857b engine: platform: fix opensles audio 4 years ago
Alibek Omarov 2edc8b16ae engine: platform: fix sdl audio 4 years ago
Alibek Omarov a93d9ac71c engine: platform: simplify sound code 4 years ago
Alibek Omarov c68af64fe5 engine: platform: fix access to uninitialized audio subsystem when -nosound was passed 4 years ago
Alibek Omarov 3d9a4560d5 client: make sound cvars statically allocated, to avoid access to invalid pointers in the future 4 years ago
Alibek Omarov ca84a1a10e engine: fix building with SDL older than 2.0.4 4 years ago
a1batross 3b192ca490 engine: sdl: don't free NULL vidmodes 4 years ago
SNMetamorph 56d5f08128 platform: win32: fixed crashes in COM_CheckLibraryDirectDependency 4 years ago
Ivan Avdeev 1b426b67e7 partially fix amd64 build on windows 4 years ago
lewa_j 63c4b2748c platform: win32: sdl: Fix zombie processes after early Sys_Error on windows+sdl 4 years ago
Gleb Mazovetskiy 4daa7c23a0 SDL2 GameController: Map axes to engine explicitly 4 years ago
Gleb Mazovetskiy 3e8e751dc7 GameController: Add separate D-Pad bindings 4 years ago
Gleb Mazovetskiy 5e0a0765ce Trim all trailing whitespace 4 years ago
Gleb Mazovetskiy 9452a389a5 SDL GameController: Hotplug and multiple gamepads 4 years ago
Gleb Mazovetskiy 33ba1f25f3 sys_linux.c: Increase buffer size for /proc/self/status 4 years ago
Gleb Mazovetskiy 5a36a26dd1 Fix SDL_GAMECONTROLLER handling 4 years ago
Velaron 03668116d7 platform: win32: COM_CheckLibraryDirectDependency fixes 4 years ago
Velaron d015e97eae engine: client: m_rawinput support on windows 4 years ago
Velaron b4aecfbf23 engine: move some input code 4 years ago
mittorn e96271a8a9 platform/android: make host.state actual in Android_UpdateSurface call 4 years ago
mittorn f0c9aa1585 vid_android: workaround small output buffer 4 years ago
mittorn 4515d3e3cb platform/android: implement native software blitter, fix lost context on resize, fix safegl 4 years ago
mittorn bef873e1f8 platform/android: enable dynamic dladdr, fix build 4 years ago
mittorn 98ffbaf87a android: fix fallbacks 4 years ago
Alibek Omarov 82c54b1b54 engine: disallow zero-width strings for getenv() 5 years ago
Alibek Omarov 89ca0dec5e platform: android: slightly more verbosity 5 years ago
FOTMarut 79a7b7b1a3 engine: platform: sdl: Fix mousewheel in SDL2 5 years ago
mittorn 84a3f6883d sdl: add EGL hint 5 years ago
mittorn 02c68c3a70 platform/sdl: add missing Platform_Shutdown 5 years ago
mittorn a0d09c9954 lib_static: fix warnings 5 years ago
mittorn 70cc52e203 posix/sdl: fix build 5 years ago
mittorn 51849c6140 platform: DOS4GW port 5 years ago
mittorn 3e3aff040e platform: add Platfrom_Init, Platform_Shutdown, Platform_MouseMove move platform-specific code from host.c 5 years ago
mittorn 2b90790071 network: add stub for systems without BSD sockets, WATTCP support 5 years ago
mittorn 3a416636f1 engine: mark GAME_EXPORT's 5 years ago
mittorn bbd033c254 lib: restore dll loader support 5 years ago
Alibek Omarov d0dbd185ad engine: android: fix enum-conversion 5 years ago
Alibek Omarov 8399107826 engine: platform: android: remake video backend to use EGL through Java code 5 years ago
Alibek Omarov fec0a6baf6 engine: platform: android: change package name 5 years ago
Alibek Omarov 0c3be639c5 engine: reliably tell client.dll about vid mode changes 5 years ago
Alibek Omarov 9421457b3a engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago