xash3d-fwgs/engine/platform
Gleb Mazovetskiy 5a36a26dd1 Fix SDL_GAMECONTROLLER handling
1. Do not disable SDL_JOYSTICK events. Disabling these events causes
   game controller events to be disabled as well. Instead, filter these events out.

2. Fix button mapping (it was off by one).
2020-12-28 16:11:19 +03:00
..
android platform/android: make host.state actual in Android_UpdateSurface call 2020-07-12 05:16:08 +07:00
apple platform: define platform-specific posix-compatible library loaders as macros to reduce macros hell in lib_posix.c 2019-10-30 16:46:18 +03:00
dos platform: DOS4GW port 2020-02-08 23:15:40 +07:00
emscripten engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
linux platform: add Platfrom_Init, Platform_Shutdown, Platform_MouseMove move platform-specific code from host.c 2020-02-08 23:15:40 +07:00
misc lib_static: fix warnings 2020-02-08 23:39:35 +07:00
posix platform/android: enable dynamic dladdr, fix build 2020-07-08 08:45:24 +07:00
sdl Fix SDL_GAMECONTROLLER handling 2020-12-28 16:11:19 +03:00
stub network: add stub for systems without BSD sockets, WATTCP support 2020-02-08 23:15:40 +07:00
win32 platform: win32: COM_CheckLibraryDirectDependency fixes 2020-09-03 22:04:13 +03:00
platform.h platform: add Platfrom_Init, Platform_Shutdown, Platform_MouseMove move platform-specific code from host.c 2020-02-08 23:15:40 +07:00