41 Commits (762e4da7a08dd874329ae9eb6d6aea38e6aa2a49)

Author SHA1 Message Date
Alibek Omarov d667845777 engine: convert Cbuf_AddText with va to Cbuf_AddTextf 2 years ago
fgsfds 7424b29e56 engine: initial psvita build support 2 years ago
fgsfds b68def2b9c engine: touch: only pop up touch keyboard on FINGERDOWN events 2 years ago
fgsfds cb28101732 touch: only pop up OSK on FINGERDOWN events 2 years ago
Alibek Omarov 92138428c5 engine: touch: don't emulate touch and mouse through SDL2 (taken from @Velaron branch) 2 years ago
Velaron 5098e24806 engine: client: touch: fix empty list when opening touch buttons menu for the first time 2 years ago
Andrey Akhmichin 809d5f1aa8 engine: client: in_touch.c: add spray button. 2 years ago
Alibek Omarov 1a09d297ee engine: minimize SetCursorType calls count 2 years ago
Alibek Omarov 2d2523df4a engine: client: touch: generalise touch emulation code 2 years ago
Alibek Omarov 4a009c1c2c engine: client: touch: move copypasted code from export & writeconfig into separate function 2 years ago
Andrey Akhmichin e6bb9d980d engine: client: in_touch.c: make touch buttons extention-independent. 2 years ago
Alibek Omarov 52d1383f14 engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings 3 years ago
Alibek Omarov 1bf08cc2c3 engine: touch: fix button deletion 3 years ago
Alibek Omarov d0a39ef492 engine: client: rework mouse input again, do what GoldSrc does, minimize SDL mouse calls 3 years ago
Alibek Omarov 9159d406e3 engine: client: fix #673 3 years ago
Alibek Omarov 664506f79e engine: client: touch security, add unprivileged for buttons added from server, force it and client flags 3 years ago
Alibek Omarov f2a9f805b8 engine: client: redefine some cvars as filterable 3 years ago
Alibek Omarov 36702aafe7 engine: rename FCVAR_LOCALONLY and CMD_LOCALONLY into FCVAR_PRIVILEGED and CMD_PRIVILEGED 3 years ago
Alibek Omarov 8a9231628e engine: restrict potentially harmful or related to user settings engine cvars 3 years ago
Alibek Omarov 94dc74a37f engine: restrict potentially harmful engine commands 3 years ago
Alibek Omarov 39893609fd engine: touch: cosmetical touch code refactoring 3 years ago
Alibek Omarov 9313f7e80e engine: replace pool pointer by pool handle 3 years ago
Gleb Mazovetskiy 5e0a0765ce Trim all trailing whitespace 4 years ago
Gleb Mazovetskiy 3af742f103 in_touch.c: Fix -Wpointer-to-int-cast 4 years ago
Andrey Akhmichin 5aef09ce5d engine: client: simplified strings operations. 4 years ago
Alibek Omarov 9421457b3a engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
Alibek Omarov 78baf568ae engine: more double promotion fixes 5 years ago
Alibek Omarov c67f065d90 engine: client: explicitly cast literals to floats 5 years ago
mittorn c0043a5467 touch: implement wheel 5 years ago
mittorn dba757f0c2 touch: fix wrong dx/dy sign 5 years ago
mittorn 7f3ee9ca71 input: merge touch support again. Fix m_ignore, fix EngineAppendMove 5 years ago
Alibek Omarov 99bd7c81da ref: render code moved out of engine, doesn't compile, first API prototype 6 years ago
Alibek Omarov 25d8a94c1c engine: fix implicit declaration, remove dead MsgDev now, fix const modifier loss in host.c 6 years ago
Alibek Omarov 90d2434bb0 platform: add Set/GetClipboardText calls. Remove unneeded SDL_SetHint call on Android, because Android does not use SDL anymore 6 years ago
Alibek Omarov 96e0167e47 platform: add GetMousePos, SetMousePos calls, fix typo 6 years ago
Alibek Omarov ae5257c654 Add masterlist from engine. Use non-blocking network name resolution 7 years ago
Alibek Omarov 3f2a8f7704 Remove vid_mode. VID_GetModeString now returns only supported modes from SDL2 7 years ago
Alibek Omarov efe8ddf151 Fix missing const-qualifiers in engine code. Fix qboolean/int mixing in interface implementations(int is preferred). Replace long by int in COM_RandomLong. 7 years ago
Alibek Omarov 92c321848d Adapt input code to newer engine 7 years ago
Alibek Omarov 4189af8b50 Engine input port. Incomplete integration of touch, gamepad, evdev input 7 years ago