20 Commits (7424b29e566f621676768147d3ba7f3ba7508bae)

Author SHA1 Message Date
fgsfds 7424b29e56 engine: initial psvita build support 2 years ago
Alibek Omarov f4069de7f2 engine: move SlerpBones, CalcBonePosition/Quaternion from engine to libpublic 2 years ago
Alibek Omarov 12154de6f5 ref: soft: fix -Wsequence-point 2 years ago
Alibek Omarov ced6e8869a ref: fix chrome texture being misaligned 2 years ago
Alibek Omarov 74ce7e9b10 ref: don't apply rendercolor to studio models where it's not needed 2 years ago
Alibek Omarov c6bfc82019 ref: soft: implement screenshots 2 years ago
Alibek Omarov 4bbd0cc404 ref: add new special rendermode that specifically used for modulate mode in engine's ScreenFade 2 years ago
Andrey Akhmichin 7555fefc18 ref: gl: simplify strings operations. 2 years ago
Alibek Omarov fd3c5e8384 ref: gl: VBO is disabled unless somebody picks it up and fixes memory corruption and other bugs 2 years ago
Alibek Omarov 406eb828da ref: gl: disable underwater distortion by default, enable for Quake compatible mode only 2 years ago
SNMetamorph 3bd8ad50d2 ref: gl: fixed crash when opening "Customize" menu 2 years ago
Alibek Omarov 88045ce3be ref: gl: link liblog for Android 2 years ago
Alibek Omarov 76d0608ee1 ref: fix beams end point 2 years ago
Alibek Omarov b1e2e84a11 wscript: adapt main and ref_gl wscripts to new directory layout, add flag to build all renderers at once 2 years ago
Alibek Omarov 12a6088912 ref: gl: move GLES wrappers libraries to 3rdparty folder 2 years ago
Alibek Omarov fe9f3f78a0 ref: soft: minimize dependency on internal engine headers 2 years ago
Alibek Omarov 327eb330ed ref: gl: minimize dependency on internal engine headers 2 years ago
Alibek Omarov dedc144b8b ref: soft: convert to include targets usage 2 years ago
Alibek Omarov 6d37398fad ref: gl: convert to include targets usage 2 years ago
Alibek Omarov 61c142e2db ref: move renderers into ref subdirectory 2 years ago