mittorn
|
4dae13d7bc
|
ref_soft: Add GAME_EXPORT to exports
|
6 years ago |
mittorn
|
c08c35df69
|
ref_soft: FillRGBA, FillRGBABlend
|
6 years ago |
mittorn
|
4bbcd5daef
|
ref_soft: Use r_math, this will fix beamfollow and glow sprites
|
6 years ago |
mittorn
|
8d88ecb951
|
ref_soft: Remove more unused globals/functions
|
6 years ago |
mittorn
|
d03d29f6f5
|
ref_soft: Fix transparency in API
|
6 years ago |
mittorn
|
f34db62940
|
ref_soft: Add sprite, EFX
|
6 years ago |
mittorn
|
1871f39b2b
|
ref_soft: Decals support
|
6 years ago |
mittorn
|
6eae7acd34
|
ref_soft: lightstyle support
|
6 years ago |
mittorn
|
870ae030ca
|
ref_soft: Simple triapi and studio rendering (flat fill only)
|
6 years ago |
mittorn
|
3d8fe065b5
|
ref_soft: Fix windows build
|
6 years ago |
mittorn
|
513381a322
|
ref_soft: Flush caches and clear textures on newmap correctly
|
6 years ago |
mittorn
|
3617e8e7a1
|
ref_soft: REF_SOFTWARE, resize support
|
6 years ago |
mittorn
|
a00256a61c
|
ref_soft: Update API
|
6 years ago |
mittorn
|
2b521ee201
|
ref_soft: Copy world renderer from zq/q2, does not render anything now
|
6 years ago |
mittorn
|
f23ecc6895
|
ref_soft: Implement rendermodes, colors, alpha textures/blending
|
6 years ago |
mittorn
|
ae6b460f35
|
ref_soft: Implement internal color tables
|
6 years ago |
mittorn
|
1ca28badad
|
ref_soft: initial 2D drawing implementation
|
6 years ago |