Alibek Omarov
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f19ed1c1c2
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engine: client: move joystick cvars to static allocation
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1 year ago |
Alibek Omarov
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b1d60c248d
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engine: client: move main client cvars to static allocation
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1 year ago |
Alibek Omarov
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d9cbf1fa89
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engine: client: move input cvars to static allocation
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1 year ago |
Alibek Omarov
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5d7d5319fd
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engine: move ref cvars to static allocation
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1 year ago |
Alibek Omarov
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d4470402ee
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engine: move vid cvars to static allocation
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1 year ago |
Alibek Omarov
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05560c7607
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engine: always read and set vid_fullscreen value directly with it's object
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1 year ago |
Alibek Omarov
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356f78ee81
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engine: platform: sdl: fix possible buffer overrun in SDL port audio code
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1 year ago |
Velaron
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e27ac6b092
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platform: win32: properly change icon
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1 year ago |
Alibek Omarov
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7dcddc559c
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engine: platform: sdl: set PulseAudio role only on POSIX systems
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1 year ago |
Alibek Omarov
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323626c308
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engine: platform: sdl: try to avoid random crash in SDL pulse audio driver
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1 year ago |
Alibek Omarov
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19582cdf11
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engine: simplify force version drawing logic
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1 year ago |
Alibek Omarov
|
ec2951cf45
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engine: add size argument to COM_Default/ReplaceExtension calls
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2 years ago |
Alibek Omarov
|
a8de11643c
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engine: platform: sdl: make GL_CreateContext and GL_DeleteContext functions static
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2 years ago |
Alibek Omarov
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098c4c009b
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engine: platform: sdl: fix incorrect HICON cast in SetClassLongPtr call
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2 years ago |
SNMetamorph
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f9205825b6
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engine: platform: sdl: fixed psvita & nswitch platform initializing
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2 years ago |
Andrey Akhmichin
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573781b45d
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engine: platform: sdl: replace va function calls.
|
2 years ago |
fgsfds
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fe3f15ad33
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engine: input: psvita: reimplement OSK manually
|
2 years ago |
fgsfds
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6304b51f32
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psvita: fno-short-enums, make ref_gl function somewhat
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2 years ago |
fgsfds
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7424b29e56
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engine: initial psvita build support
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2 years ago |
Alibek Omarov
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21b9f07323
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engine: platform: sdl: remove legacy XASH_NANOGL macro from vid code, it's only relevant for ref_gl
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2 years ago |
Alibek Omarov
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33c9f7118b
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engine: platform: sdl: sanitize buttons/axes from SDL, add ABXY->BAYX swap for NSwitch
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2 years ago |
Alibek Omarov
|
d6d98bd297
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engine: platform: sdl: minor style changes
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2 years ago |
Alibek Omarov
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634574f249
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engine: platform: sdl: don't enable text mode with cursor???
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2 years ago |
fgsfds
|
25a1cb8ce7
|
Nintendo Switch support (again)
|
2 years ago |
Alibek Omarov
|
402a0f129d
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engine: platform: sdl: use SDL joystick rumble for Platform_Vibrate
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2 years ago |
Alibek Omarov
|
b946ed4625
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engine: platform: sdl: don't flood about closest display mode in case of no changes
|
2 years ago |
Alibek Omarov
|
dd1d86c289
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engine: platform: sdl: check usable display rect before creating window
|
2 years ago |
Alibek Omarov
|
802c7a86a9
|
engine: platform: sdl: add pause and scrolllock handlers
|
2 years ago |
SNMetamorph
|
b35cf6e30c
|
engine: platform: update VGUI cursor state in Platform_SetCursorType
|
2 years ago |
Alibek Omarov
|
1a09d297ee
|
engine: minimize SetCursorType calls count
|
2 years ago |
Alibek Omarov
|
d45e6e0ad1
|
engine: platform: sdl: SetCursorType shouldn't know about current game state
|
2 years ago |
Alibek Omarov
|
2d2523df4a
|
engine: client: touch: generalise touch emulation code
* fix doubleclicks and wheels in VGUI
|
2 years ago |
Alibek Omarov
|
5bae2f06ad
|
engine: platform: sdl: do not lock audio device, for some reason it sometimes causes problems although it shouldn't
|
2 years ago |
Alibek Omarov
|
3a8c58d192
|
engine: platform: sdl: fix parentheses around IsAudioError macro
|
2 years ago |
Alibek Omarov
|
0d7a2e7bad
|
engine: platform: change capture API to allow locking/unlocking buffer to prevent race condition, use single function for pause
|
2 years ago |
SNMetamorph
|
9f9141823a
|
engine: added audio backend print to s_info command
|
2 years ago |
Alibek Omarov
|
22ff45f5d0
|
engine: platform: add audio capture shutdown functions
|
2 years ago |
SNMetamorph
|
9bcd36cc24
|
engine: voice code minor refactoring
|
2 years ago |
Velaron
|
2b9e050f57
|
engine: voice support
|
2 years ago |
Alibek Omarov
|
7157c3b441
|
engine: platform: sdl: don't enable high dpi code for Apple
It seems enables HighDPI awareness but doesn't create HighDPI OpenGL context
It needs some plist magic to be enabled back again
|
2 years ago |
SNMetamorph
|
fbdfed84be
|
engine: platform: sdl: fixed bug with unhidable mouse cursor in center of screen
|
2 years ago |
Alibek Omarov
|
79dc090aae
|
engine: platform: sdl: use SetClassLongPtr function to be compatible with 64-bit Windows API
|
2 years ago |
Alibek Omarov
|
5285f51a26
|
engine: platform: sdl: fix loading ICO when it's in RoDir
|
2 years ago |
Alibek Omarov
|
3e23634369
|
engine: platform: sdl: enable ICO support on Win64
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2 years ago |
Alibek Omarov
|
4e295622be
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Revert "engine: platform: sdl: try to enable ICO icons for 64-bit Windows, ignore TGA flip attribute for icons"
This reverts commit 2182ba9630 .
|
2 years ago |
Alibek Omarov
|
2182ba9630
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engine: platform: sdl: try to enable ICO icons for 64-bit Windows, ignore TGA flip attribute for icons
|
2 years ago |
Alibek Omarov
|
ac308f7298
|
engine: platform: sdl: fix SDL1.2 build
|
2 years ago |
Alibek Omarov
|
13f93412cd
|
engine: platform: sdl: forgot to add an include, sorry\!
|
2 years ago |
Alibek Omarov
|
d1de9e2802
|
engine: platform: sdl: proper cursors allocation and free
|
2 years ago |
SNMetamorph
|
641f0632ef
|
engine: client: fixed compilation errors on Android
|
3 years ago |