mittorn
|
291fdfac68
|
platform/evdev: add some keys, add keyevent debug
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5 years ago |
mittorn
|
7f6395fa7d
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ref: display transformation API
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5 years ago |
Alibek Omarov
|
e3c3b05396
|
engine: platform: android: don't check if XASH_ENGLIBDIR and XASH_GAMELIBDIR are null. Load library by direct path if PATH_SPLITTER was found. Partially fixes #74
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5 years ago |
Alibek Omarov
|
6e637456ef
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platform: define platform-specific posix-compatible library loaders as macros to reduce macros hell in lib_posix.c
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5 years ago |
mittorn
|
feb01b270e
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zone, platform: add swap allocator
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5 years ago |
mittorn
|
6723758edc
|
platform/alsa: fix case when buffer size is POT, improve latency, calculate sample count
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5 years ago |
mittorn
|
23956a0b82
|
platform: alsa support
|
5 years ago |
mittorn
|
803c396fa2
|
platform: new fbdev bakend, move in_evdev to bakends
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5 years ago |
Alibek Omarov
|
8be58bcd21
|
engine: android: fix EGL context create error condition
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5 years ago |
Alibek Omarov
|
06e38b45c8
|
engine: android: don't throw host error when initializing software renderer on Android
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5 years ago |
Alibek Omarov
|
d3dd671759
|
engine: android: quick hack to load libraries on aarch64 until we don't symlinking lib folder
|
5 years ago |
Alibek Omarov
|
fa622168a0
|
engine: fix style, disable XASH_USE_SELECT
|
5 years ago |
Alibek Omarov
|
6e2dbd4e1c
|
engine: android: get rid of VLA
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5 years ago |
Alibek Omarov
|
fbb88a55cb
|
engine: linux: fix C89
|
5 years ago |
Alibek Omarov
|
dc207a449c
|
engine: fix -Werror=strict-prototypes
|
5 years ago |
mittorn
|
da11da97ad
|
android: enable touch support
|
5 years ago |
mittorn
|
0afc3d83c6
|
android: add stub for Platform_PreCreateMove
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5 years ago |
Alibek Omarov
|
5040cb83d0
|
engine: win32: lib: oops, fix wrong sizeof
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5 years ago |
Alibek Omarov
|
2b385ff1f4
|
engine: win32: lib: try to fix crash when checking dependencies
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5 years ago |
mittorn
|
7f3ee9ca71
|
input: merge touch support again. Fix m_ignore, fix EngineAppendMove
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5 years ago |
Alibek Omarov
|
4049c54511
|
engine: android: fix video backend not compiled
|
5 years ago |
Alibek Omarov
|
07aa9595c0
|
engine: android: allow building dedicated on Android
|
5 years ago |
Alibek Omarov
|
3032ce3bee
|
engine: android: fix building dlsym_weak on latest NDK
|
5 years ago |
Alibek Omarov
|
56938344b8
|
engine: win32: include shellapi.h
|
5 years ago |
Alibek Omarov
|
00b9ac676e
|
engine: win32: fix inconsistent dll linkage
|
5 years ago |
Alibek Omarov
|
8bb6aa2c51
|
engine: don't include windows headers, as they globally included by port.h already
|
5 years ago |
Alibek Omarov
|
7be094b563
|
sdl: vid: prevent infinite recursion if SDL failed create window with selected GL attributes
|
5 years ago |
Alibek Omarov
|
2f8fec6b70
|
Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever.
|
5 years ago |
Alibek Omarov
|
4beba75159
|
engine: fix various compiler warnings
|
5 years ago |
Alibek Omarov
|
b2895770b8
|
platform: remove unneeded argument from SNDDMA_Init
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5 years ago |
Alibek Omarov
|
1f7dfecf89
|
platform: posix: library: properly use directpath argument
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6 years ago |
Alibek Omarov
|
fa68108907
|
engine: input: adapt gamepad code for new engine, remove gamepad ids, as it was never used and probably will never be, small optimizations
|
6 years ago |
Alibek Omarov
|
a8f7b4fc5c
|
win32: lib: remove unused variable, fix error message may be not printed
|
6 years ago |
Alibek Omarov
|
f2d588574c
|
sdl: vid: fix engine window being restored immediately after being maximized
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6 years ago |
Alibek Omarov
|
b5d9bf5dc8
|
engine: add a function to determine if library has direct dependency on chosen DLL(Win32 only)
|
6 years ago |
Alibek Omarov
|
413882a8d5
|
sdl: fix typos
|
6 years ago |
Alibek Omarov
|
c92f8f71a7
|
sdl: vid: allow to build with earlier versions of SDL2
|
6 years ago |
Alibek Omarov
|
eb22ff53c4
|
sdl: vid: fix washed out screen on Windows and probably other platforms(#50)
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6 years ago |
Alibek Omarov
|
90ff7f24b3
|
sdl: vid: fix building with older SDL2
|
6 years ago |
Alibek Omarov
|
db72378806
|
engine: android: fix building custom dlsym with NDK r19c, clean-up
|
6 years ago |
Alibek Omarov
|
d596f4ea52
|
engine: android: vid: fix building with NDK r19c
|
6 years ago |
Alibek Omarov
|
2e953bd1a9
|
ref_api: remove GL_OnContextCreated, remove return value of GL_RenderFrame
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6 years ago |
Alibek Omarov
|
57f9e7dda6
|
sdl: vid: fix forgotten return, slightly refactor SW_UnlockBuffer
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6 years ago |
Alibek Omarov
|
e9e4a1296d
|
engine: android: fix possible crash in custom dlsym
|
6 years ago |
Alibek Omarov
|
85c2126775
|
engine: android: implement egl context management
|
6 years ago |
Alibek Omarov
|
fe14a360b4
|
engine: fix fs_offset_t/size_t conversion, const qualifiers
|
6 years ago |
Alibek Omarov
|
29a48cb34c
|
sdl: vid: fix disabling vsync when loading a level
|
6 years ago |
Alibek Omarov
|
3fef353291
|
android: initial port
|
6 years ago |
Alibek Omarov
|
1a700fd06b
|
platform: move MSGBOX implementation to platform backends
|
6 years ago |
Alibek Omarov
|
e3e2f3afe5
|
platform: move Sys_ShellExecute implementation to platform backends
|
6 years ago |