201 Commits (36cec298c2fdffdff695deb5ea56bf9175bc448a)

Author SHA1 Message Date
Alibek Omarov 4e295622be Revert "engine: platform: sdl: try to enable ICO icons for 64-bit Windows, ignore TGA flip attribute for icons" 2 years ago
Alibek Omarov 2182ba9630 engine: platform: sdl: try to enable ICO icons for 64-bit Windows, ignore TGA flip attribute for icons 2 years ago
Alibek Omarov ac308f7298 engine: platform: sdl: fix SDL1.2 build 2 years ago
Velaron 437630d26d platform: win32: remove forgotten code 2 years ago
Bohdan Shulyar 341c9dae39 paltform: win32: fix typo >_< 2 years ago
Velaron 4c7bf1ff44 platform: win32: improve error reporting when loading DLLs and move custom DLL loader to a separate file 2 years ago
Alibek Omarov 13f93412cd engine: platform: sdl: forgot to add an include, sorry\! 2 years ago
Alibek Omarov d1de9e2802 engine: platform: sdl: proper cursors allocation and free 2 years ago
SNMetamorph 641f0632ef engine: client: fixed compilation errors on Android 3 years ago
SNMetamorph cfcd58dd78 engine: client: extended VGUI API interface 3 years ago
SNMetamorph 8044d23e7f engine: platform: sdl: fixed Key_Event callback when text input enabled 3 years ago
SNMetamorph d3e213aa1b engine: platform: added Platform_GetKeyModifiers 3 years ago
SNMetamorph 26e09c240a engine: platform: added Platform_SetCursorType 3 years ago
SNMetamorph 15eb6808c4 engine: platform: updated clipboard read/write functions 3 years ago
Alibek Omarov 81c4acab66 platform: sdl: fix right mouse button issuing wrong key code 3 years ago
SNMetamorph 66dc20dc2d engine: platform: con_win: fixed console window visibility without developer mode (fix #818) 3 years ago
SNMetamorph 22815d2784 engine: server: sv_main: added status line for dedicated server console 3 years ago
SNMetamorph 95ee88720c engine: platform: win32: major refactoring of console code 3 years ago
Alibek Omarov 89baa633c8 engine: sdl: fix mouse activated when focus gained but not game is active 3 years ago
Alibek Omarov abbd0f92a4 engine: input: fix incorrect client notifying about mouse button states 3 years ago
Alibek Omarov a2f741fe8a engine: platform: sdl: try to fix 1.2 build 3 years ago
Alibek Omarov d0a39ef492 engine: client: rework mouse input again, do what GoldSrc does, minimize SDL mouse calls 3 years ago
Alibek Omarov 284eeea3c3 engine: client: rework mouse input, use IN_MouseEvent for clientdll, don't emit mouse events when mouse is visible or touch emulate is used 3 years ago
Alibek Omarov 7cb06956c2 engine: platform: win32: fix compile 3 years ago
Alibek Omarov ebfa8e6ffc engine: platform: android: fix compile 3 years ago
Alibek Omarov 4f89288ccf common: cleanup port.h 3 years ago
Alibek Omarov 25c0557f7f engine: platform: sdl: fix building with SDL1.2 3 years ago
Alibek Omarov 94dc74a37f engine: restrict potentially harmful engine commands 3 years ago
SNMetamorph c366e25a10 ref_gl: cvar gl_wgl_msaa_samples renamed to gl_msaa_samples 3 years ago
Alibek Omarov a0af256641 engine: library: fix saves on 64-bit Windows, compile custom loader only on x86 3 years ago
Alibek Omarov f8e6033ae6 engine: move TIMER_LINUX to TIMER_POSIX, enabling dedicated builds for FreeBSD and other *nix platforms 3 years ago
Alibek Omarov 5bc4359a2f engine: implement platform neutral saves, now we can load saves made in Linux on Windows and vice-versa 3 years ago
Alibek Omarov 17d3eaa590 engine: win32: remove normal win32 library loader, from now on every win32 port must port custom loader 3 years ago
exstrim401 db3e71bfcc engine: Removed unused Haiku variables 3 years ago
exstrim401 2b436dced0 engine: Remove XASH3D_MIRRORDIR 3 years ago
exstrim401 a89f9fa181 engine: Haiku BeGameLauncher support 3 years ago
Alibek Omarov 523798857b engine: platform: fix opensles audio 4 years ago
Alibek Omarov 2edc8b16ae engine: platform: fix sdl audio 4 years ago
Alibek Omarov a93d9ac71c engine: platform: simplify sound code 4 years ago
Alibek Omarov c68af64fe5 engine: platform: fix access to uninitialized audio subsystem when -nosound was passed 4 years ago
Alibek Omarov 3d9a4560d5 client: make sound cvars statically allocated, to avoid access to invalid pointers in the future 4 years ago
Alibek Omarov ca84a1a10e engine: fix building with SDL older than 2.0.4 4 years ago
a1batross 3b192ca490 engine: sdl: don't free NULL vidmodes 4 years ago
SNMetamorph 56d5f08128 platform: win32: fixed crashes in COM_CheckLibraryDirectDependency 4 years ago
Ivan Avdeev 1b426b67e7 partially fix amd64 build on windows 4 years ago
lewa_j 63c4b2748c platform: win32: sdl: Fix zombie processes after early Sys_Error on windows+sdl 4 years ago
Gleb Mazovetskiy 4daa7c23a0 SDL2 GameController: Map axes to engine explicitly 4 years ago
Gleb Mazovetskiy 3e8e751dc7 GameController: Add separate D-Pad bindings 4 years ago
Gleb Mazovetskiy 5e0a0765ce Trim all trailing whitespace 4 years ago
Gleb Mazovetskiy 9452a389a5 SDL GameController: Hotplug and multiple gamepads 4 years ago