Alibek Omarov
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ba039b8e71
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engine: drop XASH_DYNAMIC_DLADDR
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1 year ago |
Alibek Omarov
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02ce80981c
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filesystem: update optional funcs interface, add platform-specific GetNativeObject call
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1 year ago |
Alibek Omarov
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a23e17c6d7
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engine: platform: sdl: set QtWayland hints
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1 year ago |
Alibek Omarov
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8caa2d142f
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scripts: sailfish: initial SailfishOS support
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1 year ago |
Alibek Omarov
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f49a2bc8f3
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engine: server: move pfnWriteString character replacement hack to the ALLOC_STRING, the same way as GoldSrc does
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1 year ago |
Alibek Omarov
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7fd1534753
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engine: common: cvar: remove unused CVAR_TO_BOOL macro
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2 years ago |
Alibek Omarov
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bd52a9ec2d
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engine: platform: linux: move evdev_keydebug cvar to static allocation
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2 years ago |
Alibek Omarov
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9e0d389d9e
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engine: server: moved server cvars to static allocation
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2 years ago |
Alibek Omarov
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70b26a13c2
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engine: allow ref dlls to use convar_t
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2 years ago |
Alibek Omarov
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6a1f96a2c6
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engine: always unlink variables and commands BEFORE all pointers to them would be lost
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2 years ago |
Alibek Omarov
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4ce2475602
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engine: common: move network cvars to static allocation
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2 years ago |
Alibek Omarov
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e7ece41ba0
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engine: common: move model cvars to static allocation
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2 years ago |
Alibek Omarov
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05579927a5
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engine: client: sound: move dsp cvars to static allocation
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2 years ago |
Alibek Omarov
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2f5b359c99
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engine: client: move tracer cvars to static allocation
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2 years ago |
Alibek Omarov
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214fc7e827
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engine: common: move host cvars to static allocation
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2 years ago |
Alibek Omarov
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df173a83ed
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engine: client: move touch cvars to static allocation
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2 years ago |
Alibek Omarov
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3918bcd71c
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engine: client: move console cvars to static allocation
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2 years ago |
Alibek Omarov
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f19ed1c1c2
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engine: client: move joystick cvars to static allocation
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2 years ago |
Alibek Omarov
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03ec2f603b
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engine: client: move netgraph cvars to static allocation
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2 years ago |
Alibek Omarov
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1ee01163b7
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engine: client: move scrn cvars to static allocation
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2 years ago |
Alibek Omarov
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b1d60c248d
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engine: client: move main client cvars to static allocation
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2 years ago |
Alibek Omarov
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d9cbf1fa89
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engine: client: move input cvars to static allocation
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2 years ago |
Alibek Omarov
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cd022bdac7
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engine: client: move keys cvars to static allocation
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2 years ago |
Alibek Omarov
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5d7d5319fd
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engine: move ref cvars to static allocation
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2 years ago |
Alibek Omarov
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d4470402ee
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engine: move vid cvars to static allocation
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2 years ago |
Alibek Omarov
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05560c7607
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engine: always read and set vid_fullscreen value directly with it's object
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2 years ago |
Alibek Omarov
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5627dbbf34
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engine: server: greatly simplify pfnWriteString implementation, it shouldn't modify input string
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2 years ago |
Alibek Omarov
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f13c285287
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filesystem: verbose error printing in FS_SetCurrentDirectory, move error reporting from engine
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2 years ago |
Alibek Omarov
|
cb43df43ef
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engine: common: cvar: do not check if cvar was registered in DirectSet when it has valid next pointer
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2 years ago |
Alibek Omarov
|
356f78ee81
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engine: platform: sdl: fix possible buffer overrun in SDL port audio code
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2 years ago |
Alibek Omarov
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275cd73ade
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engine: server: do not trigger speedhack detection for fakeclients
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2 years ago |
Velaron
|
e27ac6b092
|
platform: win32: properly change icon
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2 years ago |
Alibek Omarov
|
7333ddc1d9
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engine: client: move some RenderAPI GetParm queries to engine
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2 years ago |
Alibek Omarov
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fbd7d8f58a
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engine: server: use sv_speedhack_kick cvar value as a number of speedhack warns before automatic kick
Thanks to @tyabus for suggestion
|
2 years ago |
Alibek Omarov
|
3415185dde
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engine: server: implement simple anti-speedhack
|
2 years ago |
Alibek Omarov
|
551ea71906
|
engine: server: make generic function to kick players with a reason
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2 years ago |
Alibek Omarov
|
b0f52236bc
|
engine: platform: psvita: use _impure_ptr declaration from sys/reent.h
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2 years ago |
Alibek Omarov
|
7dcddc559c
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engine: platform: sdl: set PulseAudio role only on POSIX systems
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2 years ago |
Alibek Omarov
|
d8093ec587
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engine: platform: psvita: attempt to fix PSVita builds by exporting _impure_ptr
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2 years ago |
Alibek Omarov
|
323626c308
|
engine: platform: sdl: try to avoid random crash in SDL pulse audio driver
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2 years ago |
Alibek Omarov
|
7d2bf93c72
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engine: client: voice: do not reinitialize voice with same parameters
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2 years ago |
Alibek Omarov
|
04107d384e
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engine: client: fix incorrectly parsed timings for TE_TEXTMESSAGE
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2 years ago |
Alibek Omarov
|
3a0f1763fb
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engine: whereami: update from our downstream fork (only cosmetic changes)
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2 years ago |
Alibek Omarov
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377dd9a255
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engine: client: bring back NetAPI infostring options, as they conform to the API definitions
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2 years ago |
Alibek Omarov
|
de1e53311a
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engine: client: cl_game: static-ize engine functions in client API
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2 years ago |
Alibek Omarov
|
19582cdf11
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engine: simplify force version drawing logic
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2 years ago |
Alibek Omarov
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4856a3c084
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Revert "engine: soundlib: wav: attempt to make FindNextChunk more safe"
This reverts commit 78e239d883 .
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2 years ago |
Alibek Omarov
|
78e239d883
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engine: soundlib: wav: attempt to make FindNextChunk more safe
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2 years ago |
Alibek Omarov
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5a7b68fcc1
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filesystem: add new export FS_GetFullDiskPath, similar to FS_GetDiskPath, but generates full path to the file, including searchpath
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2 years ago |
Alibek Omarov
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c33a384975
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engine: client: s_vox: do not crash in VOX if sentence wasn't sound in sequences
|
2 years ago |