Xash3D FWGS engine.
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Alibek Omarov 6a1f96a2c6 engine: always unlink variables and commands BEFORE all pointers to them would be lost 1 year ago
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client engine: always unlink variables and commands BEFORE all pointers to them would be lost 1 year ago
common engine: common: move network cvars to static allocation 1 year ago
platform engine: client: move joystick cvars to static allocation 1 year ago
server engine: common: move network cvars to static allocation 1 year ago
alias.h
anorms.h
cdll_exp.h
cdll_int.h
cursor_type.h
custom.h
customentity.h
edict.h
eiface.h
key_modifiers.h
keydefs.h
menu_int.h
mobility_int.h
physint.h
progdefs.h
ref_api.h engine: move ref cvars to static allocation 1 year ago
sequence.h engine: common: sequence: static-ize private functions 2 years ago
shake.h
sprite.h
studio.h
vgui_api.h
warpsin.h
wscript