mittorn
|
2493659b23
|
ref_soft: glblit: change projection scale
|
5 years ago |
mittorn
|
e1efacb399
|
ref_soft: glblit: GLES1 blitter
|
5 years ago |
mittorn
|
05d793c34b
|
ref_soft: glblit: refactor
|
5 years ago |
mittorn
|
86867dcbe3
|
ref_soft: restore fallback gl1 blitter (force enable with -glblit)
|
5 years ago |
Alibek Omarov
|
690a317f4f
|
ref_soft: fix style errors
|
5 years ago |
mittorn
|
338b404055
|
ref_soft: clamp alpha values
|
6 years ago |
mittorn
|
500ff629bf
|
ref_soft: decrease alpha to make water visible again
|
6 years ago |
mittorn
|
033a947631
|
ref_soft: set minor bits in alpha map to make it more accurate
|
6 years ago |
mittorn
|
29c2169012
|
ref_soft: improve alpha map
|
6 years ago |
mittorn
|
b35415637b
|
ref_soft: colormap support, basic studiomodel lighting
|
6 years ago |
mittorn
|
3617e8e7a1
|
ref_soft: REF_SOFTWARE, resize support
|
6 years ago |
mittorn
|
932ad73441
|
ref_soft: Add OpenMP for blit and 2d draw
|
6 years ago |
mittorn
|
e7785c9ccb
|
ref_soft: Make it draw something, screen settings still wrong
|
6 years ago |
mittorn
|
2b521ee201
|
ref_soft: Copy world renderer from zq/q2, does not render anything now
|
6 years ago |
mittorn
|
ce27aad67b
|
ref_soft: Fix alpha blending, optimize blitting
|
6 years ago |
mittorn
|
6784b9062e
|
ref_soft: hide color loops to macro
|
6 years ago |
mittorn
|
f23ecc6895
|
ref_soft: Implement rendermodes, colors, alpha textures/blending
|
6 years ago |
mittorn
|
ae6b460f35
|
ref_soft: Implement internal color tables
|
6 years ago |
mittorn
|
1ca28badad
|
ref_soft: initial 2D drawing implementation
|
6 years ago |