Bien Pham
988183a96a
engine: implement support for secured client dlls
3 years ago
Bien Pham
3a55b9cd67
engine: make pfnDrawString & pfnDrawStringReverse return width
3 years ago
Alibek Omarov
1bf08cc2c3
engine: touch: fix button deletion
3 years ago
Alibek Omarov
0fa1b4f944
engine: client: refactor tempentity parsing, make multipliers close to GoldSrc
3 years ago
Alibek Omarov
56103a90eb
engine: client: limit token size in client dll parsefile to 1024 (GoldSrc value)
3 years ago
Alibek Omarov
0027678a56
engine: client: print which tempentity type was overflowed
3 years ago
Alibek Omarov
df4f21680c
engine: client: apply local client effects only if it wasn't rejected by clientdll
3 years ago
Alibek Omarov
2c1b862654
engine: client: ignore EF_BRIGHTFIELD for local client
...
It must be OK, because GoldSrc don't call similar function for local client
instead adds only flashlight and muzzleflash effects.
By adding this check, behavior must be close enough
3 years ago
Alibek Omarov
22e770e4d4
engine: client: disable viewsize without requested Quake compatibility
3 years ago
Alibek Omarov
aa5594d11f
engine: client: don't let servers clear console
3 years ago
Alibek Omarov
c3513b1615
engine: input: clean m_enginemouse leftovers, always enable SDL relative mouse mode for our input interface
3 years ago
Alibek Omarov
abbd0f92a4
engine: input: fix incorrect client notifying about mouse button states
3 years ago
Alibek Omarov
a2f741fe8a
engine: platform: sdl: try to fix 1.2 build
3 years ago
Alibek Omarov
d0a39ef492
engine: client: rework mouse input again, do what GoldSrc does, minimize SDL mouse calls
3 years ago
Alibek Omarov
f63d2d747f
vgui: remove unneeded SDL calls, remove unused VGUI API function, fix mouse cursor visibility
3 years ago
Alibek Omarov
7e687b45bb
engine: client always uses SDL (virtually) on non-Win32 platforms
3 years ago
Alibek Omarov
284eeea3c3
engine: client: rework mouse input, use IN_MouseEvent for clientdll, don't emit mouse events when mouse is visible or touch emulate is used
3 years ago
Alibek Omarov
4ae608913b
console: fix Home and End buttons or equivalent hotkeys to always set start or end of input buffer
3 years ago
Alibek Omarov
3351ecd754
console: ignore whitespace commands on history, ignore backslash
3 years ago
Alibek Omarov
46fd27eb14
console: remove prepending backslashes
...
This is a leftover from Quake, where the console and chat were
in fact same entity. Because Xash splits it, there is no need
in prepending backslashes to separate commands from chat messages
3 years ago
Alibek Omarov
947b94d29f
engine: client: delete unused test data :)
3 years ago
Alibek Omarov
f007374866
engine: client: rewrite console history
...
Fix duplicate and empty lines saved into history
Fix backup copied too early
Add tests
3 years ago
Alibek Omarov
4f89288ccf
common: cleanup port.h
3 years ago
Alibek Omarov
2df27e14a8
engine: client: make connect command available through stufftext, for future use
3 years ago
Alibek Omarov
a777e7c80d
engine, ref: add sprite and studio cvars to shared cvars list
3 years ago
Alibek Omarov
1350fd0b52
engine: ref: use right Cvar_Get function :)
3 years ago
Alibek Omarov
d7db48ce4b
engine, ref: create shared cvars list, register them at engine side, make a generic macro to declare, define and get all pointers at ref side
3 years ago
SNMetamorph
f726793711
engine: client: cl_main: fixed compilation error
3 years ago
Alibek Omarov
2356bc9905
engine: client: escape keybindings and rcon commands
3 years ago
Alibek Omarov
9159d406e3
engine: client: fix #673
3 years ago
Alibek Omarov
1de1852409
engine: client: fix build after merging into one ParseCvarValue function
3 years ago
Alibek Omarov
664506f79e
engine: client: touch security, add unprivileged for buttons added from server, force it and client flags
3 years ago
Alibek Omarov
06eb6838a9
engine: client: protect protected, privileged and server only cvars from server query
3 years ago
Alibek Omarov
f2a9f805b8
engine: client: redefine some cvars as filterable
3 years ago
Alibek Omarov
c6648a69ba
engine: client: protect messagemode from command injection too
3 years ago
Alibek Omarov
3203d9a043
engine: client: wire Cbuf_AddFilteredText to svc_stufftext commands
3 years ago
Alibek Omarov
36702aafe7
engine: rename FCVAR_LOCALONLY and CMD_LOCALONLY into FCVAR_PRIVILEGED and CMD_PRIVILEGED
3 years ago
Alibek Omarov
c96f10d40b
engine: client: restrict LOCALONLY cvars regardless of cl_filterstuffcmd value
3 years ago
Alibek Omarov
8a9231628e
engine: restrict potentially harmful or related to user settings engine cvars
3 years ago
Alibek Omarov
94dc74a37f
engine: restrict potentially harmful engine commands
3 years ago
Alibek Omarov
c79a649d97
engine: client: implement pfnFilteredClientCmd
3 years ago
SNMetamorph
c366e25a10
ref_gl: cvar gl_wgl_msaa_samples renamed to gl_msaa_samples
3 years ago
Bohdan Shulyar
8ab97fbbf0
engine: client: Add svc_exec support ( #671 )
...
* Add svc_exec support
* engine: client: add gamedir check for svc_exec
3 years ago
Alibek Omarov
39893609fd
engine: touch: cosmetical touch code refactoring
3 years ago
Alibek Omarov
b9901bcb70
engine: client: forgot to register s_warn_late_precache cvar
3 years ago
Alibek Omarov
6571c78ed4
engine: client: hide late precache warning under s_warn_late_precache cvar
...
This warn is valid mostly for multiplayer games.
In singleplayer games, this is a false-positive as sentences are hot loaded
3 years ago
Владислав Сухов
1042291ad6
client: Don't change loading bar color
...
Don't change loading bar color (fix yellow loading bar in Half-Rats Parasomnia, it should be white)
3 years ago
Владислав Сухов
c9e4912a2a
client: backport con_fontnum from old engine
3 years ago
Alibek Omarov
621399c49b
engine: add safe ParseFile to client MobilityAPI
3 years ago
Alibek Omarov
f3fedbfdba
engine: add safe ParseFile to menu extended API
3 years ago