288 Commits (16c87ae2c93cf4c9de43871d0aae8c626d6ae69c)

Author SHA1 Message Date
Alibek Omarov 16c87ae2c9 engine: platform: reorganize UpdateStatusLine, make it shared but implemented only if platform has SetStatus. Implement SetStatus for systemd/Linux 2 years ago
Alibek Omarov c16a10e6f3 engine: platform: refactor Platform_Init/Shutdown/GetNativeObject functions. They are now defined in the header, and call platform-specific functios that defined in platform code 2 years ago
Alibek Omarov b84aba68fa engine: platform: implement generic GetNativeObject for POSIX systems without SDL2 2 years ago
Alibek Omarov 1fdf6180e6 engine: platform: sdl: merge required SDL2 platform changes for new Android port from @Velaron's tree 2 years ago
Alibek Omarov d2237fa144 engine: platform: android: merge new SDL2 based Android port from @Velaron's tree 2 years ago
Alibek Omarov ef663a8790 engine: partially remove legacy Android port, in preparation of new port merge 2 years ago
Alibek Omarov ba039b8e71 engine: drop XASH_DYNAMIC_DLADDR 2 years ago
Alibek Omarov a23e17c6d7 engine: platform: sdl: set QtWayland hints 2 years ago
Alibek Omarov bd52a9ec2d engine: platform: linux: move evdev_keydebug cvar to static allocation 2 years ago
Alibek Omarov f19ed1c1c2 engine: client: move joystick cvars to static allocation 2 years ago
Alibek Omarov b1d60c248d engine: client: move main client cvars to static allocation 2 years ago
Alibek Omarov d9cbf1fa89 engine: client: move input cvars to static allocation 2 years ago
Alibek Omarov 5d7d5319fd engine: move ref cvars to static allocation 2 years ago
Alibek Omarov d4470402ee engine: move vid cvars to static allocation 2 years ago
Alibek Omarov 05560c7607 engine: always read and set vid_fullscreen value directly with it's object 2 years ago
Alibek Omarov 356f78ee81 engine: platform: sdl: fix possible buffer overrun in SDL port audio code 2 years ago
Velaron e27ac6b092 platform: win32: properly change icon 2 years ago
Alibek Omarov b0f52236bc engine: platform: psvita: use _impure_ptr declaration from sys/reent.h 2 years ago
Alibek Omarov 7dcddc559c engine: platform: sdl: set PulseAudio role only on POSIX systems 2 years ago
Alibek Omarov d8093ec587 engine: platform: psvita: attempt to fix PSVita builds by exporting _impure_ptr 2 years ago
Alibek Omarov 323626c308 engine: platform: sdl: try to avoid random crash in SDL pulse audio driver 2 years ago
Alibek Omarov 19582cdf11 engine: simplify force version drawing logic 2 years ago
Alibek Omarov a292d2fd53 platform: win32: replace Q_sprintf calls by Q_snprintf 2 years ago
Alibek Omarov ec2951cf45 engine: add size argument to COM_Default/ReplaceExtension calls 2 years ago
Alibek Omarov b16fa8eddc public: remove Q_strcat and Q_strcpy, and patch the code that uses it 2 years ago
Alibek Omarov a8de11643c engine: platform: sdl: make GL_CreateContext and GL_DeleteContext functions static 2 years ago
SNMetamorph b2ea8c9d18 engine: platform: win32: enabled attaching to existing console instead of creating new 2 years ago
Alibek Omarov 6e27926a10 engine: simplify XASH_USE_EVDEV macro usage by giving it's defined positive value 2 years ago
SNMetamorph e024a67436 engine: platform: psvita: fixed vrtld error reporting 2 years ago
SNMetamorph e3103249f4 engine: platform: psvita: added developer mode button to launcher 2 years ago
SNMetamorph 0746cb5365 engine: platform: psvita: disabled back touch sensor 2 years ago
Alibek Omarov 098c4c009b engine: platform: sdl: fix incorrect HICON cast in SetClassLongPtr call 2 years ago
SNMetamorph f9205825b6 engine: platform: sdl: fixed psvita & nswitch platform initializing 2 years ago
Andrey Akhmichin 6486533355 engine: platform: android: replace va function calls. 2 years ago
Andrey Akhmichin daaaa324bd engine: platform: emscripten: replace va function calls. 2 years ago
Andrey Akhmichin 249ce6bca1 engine: platform: win32: replace va function calls. 2 years ago
Andrey Akhmichin b648c74815 engine: platform: posix: replace va function calls. 2 years ago
Andrey Akhmichin 573781b45d engine: platform: sdl: replace va function calls. 2 years ago
fgsfds fe3f15ad33 engine: input: psvita: reimplement OSK manually 2 years ago
fgsfds 66f625f840 engine: psvita: use a macro for ioctlsocket like on all other platforms 2 years ago
fgsfds 3e1833722f engine: psvita: check req in ioctlsocket() 2 years ago
fgsfds 4b8e11f561 engine: remove stray #if XASH_PSVITA 2 years ago
fgsfds 47a6be86b1 engine: psvita: export stpcpy 2 years ago
fgsfds 5a3e3b3977 ref: gl: add immediate mode shim for psvita 2 years ago
fgsfds 5beed5ab29 engine: psvita: rebalance memory pools a bit 2 years ago
fgsfds 6304b51f32 psvita: fno-short-enums, make ref_gl function somewhat 2 years ago
fgsfds 7424b29e56 engine: initial psvita build support 2 years ago
Alibek Omarov 21b9f07323 engine: platform: sdl: remove legacy XASH_NANOGL macro from vid code, it's only relevant for ref_gl 2 years ago
Alibek Omarov 33c9f7118b engine: platform: sdl: sanitize buttons/axes from SDL, add ABXY->BAYX swap for NSwitch 2 years ago
Alibek Omarov d6d98bd297 engine: platform: sdl: minor style changes 2 years ago