Alibek Omarov
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c6648a69ba
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engine: client: protect messagemode from command injection too
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3 years ago |
Alibek Omarov
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3203d9a043
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engine: client: wire Cbuf_AddFilteredText to svc_stufftext commands
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3 years ago |
Alibek Omarov
|
8599119c8d
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engine: add filterable flag support for cvars and cmds
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3 years ago |
Alibek Omarov
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36702aafe7
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engine: rename FCVAR_LOCALONLY and CMD_LOCALONLY into FCVAR_PRIVILEGED and CMD_PRIVILEGED
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3 years ago |
Alibek Omarov
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b93938956e
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engine: allow exec command with config filenames whitelist
|
3 years ago |
Alibek Omarov
|
c96f10d40b
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engine: client: restrict LOCALONLY cvars regardless of cl_filterstuffcmd value
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3 years ago |
Alibek Omarov
|
8a9231628e
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engine: restrict potentially harmful or related to user settings engine cvars
|
3 years ago |
Alibek Omarov
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66d66eb835
|
common: define FCVAR_LOCALONLY the same bit used in GoldSource, move FCVAR_MOVEVARS into internal engine flags
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3 years ago |
Alibek Omarov
|
9a4dec64f9
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engine: describe protected and privileged cvars
|
3 years ago |
Alibek Omarov
|
94dc74a37f
|
engine: restrict potentially harmful engine commands
|
3 years ago |
Alibek Omarov
|
b24c1a51d3
|
engine: try to mitigate outdated client.dll vulnerabilities
|
3 years ago |
Alibek Omarov
|
c79a649d97
|
engine: client: implement pfnFilteredClientCmd
|
3 years ago |
Alibek Omarov
|
f9d1d14848
|
engine: disable filtered command buffer for dedicated
|
3 years ago |
Alibek Omarov
|
1a1d81de62
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engine: add stuffcmd filtering, not wired to ClientCmd yet
|
3 years ago |
SNMetamorph
|
c366e25a10
|
ref_gl: cvar gl_wgl_msaa_samples renamed to gl_msaa_samples
|
3 years ago |
Bohdan Shulyar
|
8ab97fbbf0
|
engine: client: Add svc_exec support (#671)
* Add svc_exec support
* engine: client: add gamedir check for svc_exec
|
3 years ago |
Alibek Omarov
|
39893609fd
|
engine: touch: cosmetical touch code refactoring
|
3 years ago |
Alibek Omarov
|
b9901bcb70
|
engine: client: forgot to register s_warn_late_precache cvar
|
3 years ago |
Alibek Omarov
|
6571c78ed4
|
engine: client: hide late precache warning under s_warn_late_precache cvar
This warn is valid mostly for multiplayer games.
In singleplayer games, this is a false-positive as sentences are hot loaded
|
3 years ago |
Alibek Omarov
|
efc156fcf5
|
engine: ref_api: purposefully moved WorldToScreen to 2D functions from TriAPI, since WorldToScreen is expected to be simpler in-engine version rather than TriAPI one
|
3 years ago |
Alibek Omarov
|
e8cd6e9d65
|
engine: build: add RISC-V support(based on @archanox patches), add MIPS64 support
|
3 years ago |
Alibek Omarov
|
d9fd6aa05c
|
engine: server: restore log functionality from old engine. Thanks to @ValeTheVioletMote for initial patch.
|
3 years ago |
Владислав Сухов
|
1042291ad6
|
client: Don't change loading bar color
Don't change loading bar color (fix yellow loading bar in Half-Rats Parasomnia, it should be white)
|
3 years ago |
Владислав Сухов
|
c9e4912a2a
|
client: backport con_fontnum from old engine
|
3 years ago |
Alibek Omarov
|
621399c49b
|
engine: add safe ParseFile to client MobilityAPI
|
3 years ago |
Alibek Omarov
|
f3fedbfdba
|
engine: add safe ParseFile to menu extended API
|
3 years ago |
Alibek Omarov
|
29a8bfb1dc
|
engine: common: fix ParseFile calls
|
3 years ago |
Alibek Omarov
|
004e190435
|
engine: common: test ParseFile length return value
|
3 years ago |
Alibek Omarov
|
a8c877c841
|
engine: server: fix ParseFile calls
|
3 years ago |
Alibek Omarov
|
4ba95277b9
|
engine: client: fix ParseFile calls
|
3 years ago |
Alibek Omarov
|
9e5d5e0ea3
|
public: moved COM_ParseFileSafe to libpublic, added optional argument for length and overflow checking
|
3 years ago |
Alibek Omarov
|
a235bec5f1
|
engine: introduce COM_ParseFileSafe, add tests
|
3 years ago |
Alibek Omarov
|
a3a8acfe6c
|
engine: sound: add DSP coeffecients table from Half-Life Alpha, minor fixes to DSP code
|
3 years ago |
Alibek Omarov
|
9e4e9cab04
|
engine: restore optional upscaling depending on SOUND_DMA_SPEED value :)
|
3 years ago |
SNMetamorph
|
e4ad8def0d
|
engine: filesystem: fixed current directory changing for Windows
|
3 years ago |
SNMetamorph
|
ec95948b69
|
engine: server: implemented instant game library loading
|
3 years ago |
Alibek Omarov
|
08c04200fb
|
engine: use GCC provided offsetof implementation
|
3 years ago |
Alibek Omarov
|
91f845c335
|
engine: client: fix paused icon drawn when levelshots are disabled
|
3 years ago |
Alibek Omarov
|
3b933eabf5
|
engine: make test assert failure more pretty
|
3 years ago |
Alibek Omarov
|
fe0da74e75
|
engine: fix build with tests on
|
3 years ago |
Alibek Omarov
|
32068d8090
|
client: fix wrong paused icon
|
3 years ago |
Alibek Omarov
|
013918a371
|
console: redefine con_color as cvar
|
3 years ago |
SNMetamorph
|
8c351d9255
|
engine: client: made pfnSPR_Load and pfnSPR_Frames functions as exported
|
3 years ago |
SNMetamorph
|
c4ef42009c
|
engine: client: fixed height argument writing in Con_DrawStringLen
|
3 years ago |
Alibek Omarov
|
7b8ec0ad4b
|
engine: server: fix another const qualifier lose
|
3 years ago |
Alibek Omarov
|
901e52615b
|
engine: fix Com_ParseFile call
|
3 years ago |
Alibek Omarov
|
88ce5fd0b6
|
engine: modify NetAPI to follow const qualifiers
|
3 years ago |
Alibek Omarov
|
0efc5e82ec
|
engine: fix some const qualifier lose and pointer-to-int casts
|
3 years ago |
Alibek Omarov
|
a547526e86
|
engine: fix some signed char cases
|
3 years ago |
SNMetamorph
|
09d647182d
|
engine: net_encode: equality comparisions replaced with Q_equal macros
|
4 years ago |