6 Commits (00b2ca7f5aa57db3835b0fa963ccdc866d7f209d)

Author SHA1 Message Date
Alibek Omarov 7e9f87de2d engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 12 months ago
Alibek Omarov 08dbfc45d3 ref: gl: refactor getting edge position, texture and lightmap coords 12 months ago
Alibek Omarov 3a57f26351 ref: gl: move ref_gl cvars to static allocation 1 year ago
Alibek Omarov 8b96e7ca87 ref: add size argument to COM_FileBase calls 2 years ago
Alibek Omarov 327eb330ed ref: gl: minimize dependency on internal engine headers 2 years ago
Alibek Omarov 61c142e2db ref: move renderers into ref subdirectory 2 years ago
Alibek Omarov 4f89288ccf common: cleanup port.h 3 years ago
Gleb Mazovetskiy 5e0a0765ce Trim all trailing whitespace 4 years ago
Alibek Omarov 1218f4aeb6 ref_gl: explicitly cast literals to floats 5 years ago
Alibek Omarov 92b89936b3 ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 6 years ago
mittorn 4247af8fa8 Reduce engine dependencies. crtlib/mathlib/matrixlib now can be built standalone 6 years ago
Alibek Omarov 971f9b6de5 ref: fix compiling errors 6 years ago
Alibek Omarov 234507b7f1 ref: fix all undefined references 6 years ago
Alibek Omarov e7234bada2 ref: now it compiles, not linking yet. ref_api header moved to engine/ to clarify, that it's sort of engine internals 6 years ago
mittorn 437ba6d7a2 ref:Fix some clgame, world and renderapi usages, import renderapi funcs from engine 6 years ago
Alibek Omarov 574f03c139 ref: initial engine to ref API draft, not compiling, work in progress [ci skip] 6 years ago
Alibek Omarov e193ac2c04 ref: more @mittorn's changes on RefAPI 6 years ago
Alibek Omarov 99bd7c81da ref: render code moved out of engine, doesn't compile, first API prototype 6 years ago
mittorn bccc0e63d5 Port VBO world renderer 6 years ago
mittorn 5c738b3402 Apply 4253 update 6 years ago
Alibek Omarov 814b7eda07 Apply 4140 update 7 years ago
Alibek Omarov b825e584f3 Replace GL_TEXTURE by XASH_TEXTURE because it's used internally by GL.h 7 years ago
Alibek Omarov 8d6e3b7f79 Pure engine source code(LF line endings, UTF8 encoded) 7 years ago