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ref_gl: gl_rlight: fixed game crash in Customize multiplayer menu

pull/2/head
SNMetamorph 3 years ago committed by a1batross
parent
commit
a7d02b8268
  1. 6
      ref_gl/gl_rlight.c

6
ref_gl/gl_rlight.c

@ -153,7 +153,8 @@ void R_PushDlights( void ) @@ -153,7 +153,8 @@ void R_PushDlights( void )
tr.dlightframecount = tr.framecount;
RI.currententity = gEngfuncs.GetEntityByIndex( 0 );
RI.currentmodel = RI.currententity->model;
if( RI.currententity )
RI.currentmodel = RI.currententity->model;
for( i = 0; i < MAX_DLIGHTS; i++, l++ )
{
@ -165,7 +166,8 @@ void R_PushDlights( void ) @@ -165,7 +166,8 @@ void R_PushDlights( void )
if( GL_FrustumCullSphere( &RI.frustum, l->origin, l->radius, 15 ))
continue;
R_MarkLights( l, 1<<i, RI.currentmodel->nodes );
if( RI.currententity )
R_MarkLights( l, 1<<i, RI.currentmodel->nodes );
}
}

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