|
|
@ -153,7 +153,8 @@ void R_PushDlights( void ) |
|
|
|
tr.dlightframecount = tr.framecount; |
|
|
|
tr.dlightframecount = tr.framecount; |
|
|
|
|
|
|
|
|
|
|
|
RI.currententity = gEngfuncs.GetEntityByIndex( 0 ); |
|
|
|
RI.currententity = gEngfuncs.GetEntityByIndex( 0 ); |
|
|
|
RI.currentmodel = RI.currententity->model; |
|
|
|
if( RI.currententity ) |
|
|
|
|
|
|
|
RI.currentmodel = RI.currententity->model; |
|
|
|
|
|
|
|
|
|
|
|
for( i = 0; i < MAX_DLIGHTS; i++, l++ ) |
|
|
|
for( i = 0; i < MAX_DLIGHTS; i++, l++ ) |
|
|
|
{ |
|
|
|
{ |
|
|
@ -165,7 +166,8 @@ void R_PushDlights( void ) |
|
|
|
if( GL_FrustumCullSphere( &RI.frustum, l->origin, l->radius, 15 )) |
|
|
|
if( GL_FrustumCullSphere( &RI.frustum, l->origin, l->radius, 15 )) |
|
|
|
continue; |
|
|
|
continue; |
|
|
|
|
|
|
|
|
|
|
|
R_MarkLights( l, 1<<i, RI.currentmodel->nodes ); |
|
|
|
if( RI.currententity ) |
|
|
|
|
|
|
|
R_MarkLights( l, 1<<i, RI.currentmodel->nodes ); |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|