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@ -153,6 +153,7 @@ void R_PushDlights( void )
@@ -153,6 +153,7 @@ void R_PushDlights( void )
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tr.dlightframecount = tr.framecount; |
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RI.currententity = gEngfuncs.GetEntityByIndex( 0 ); |
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if( RI.currententity ) |
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RI.currentmodel = RI.currententity->model; |
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for( i = 0; i < MAX_DLIGHTS; i++, l++ ) |
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@ -165,6 +166,7 @@ void R_PushDlights( void )
@@ -165,6 +166,7 @@ void R_PushDlights( void )
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if( GL_FrustumCullSphere( &RI.frustum, l->origin, l->radius, 15 )) |
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continue; |
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if( RI.currententity ) |
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R_MarkLights( l, 1<<i, RI.currentmodel->nodes ); |
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} |
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} |
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