|
|
@ -1009,6 +1009,8 @@ qboolean SV_SpawnServer( const char *mapname, const char *startspot, qboolean ba |
|
|
|
if( COM_CheckString( cycle )) |
|
|
|
if( COM_CheckString( cycle )) |
|
|
|
Cbuf_AddTextf( "exec %s\n", cycle ); |
|
|
|
Cbuf_AddTextf( "exec %s\n", cycle ); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cbuf_AddTextf( "exec maps/%s_load.cfg\n", mapname ); |
|
|
|
|
|
|
|
|
|
|
|
// let's not have any servers with no name
|
|
|
|
// let's not have any servers with no name
|
|
|
|
if( !COM_CheckString( hostname.string )) |
|
|
|
if( !COM_CheckString( hostname.string )) |
|
|
|
Cvar_Set( "hostname", svgame.dllFuncs.pfnGetGameDescription ? svgame.dllFuncs.pfnGetGameDescription() : FS_Title( )); |
|
|
|
Cvar_Set( "hostname", svgame.dllFuncs.pfnGetGameDescription ? svgame.dllFuncs.pfnGetGameDescription() : FS_Title( )); |
|
|
|