diff --git a/engine/server/sv_init.c b/engine/server/sv_init.c index 8c276736..2591f7b7 100644 --- a/engine/server/sv_init.c +++ b/engine/server/sv_init.c @@ -1009,6 +1009,8 @@ qboolean SV_SpawnServer( const char *mapname, const char *startspot, qboolean ba if( COM_CheckString( cycle )) Cbuf_AddTextf( "exec %s\n", cycle ); + Cbuf_AddTextf( "exec maps/%s_load.cfg\n", mapname ); + // let's not have any servers with no name if( !COM_CheckString( hostname.string )) Cvar_Set( "hostname", svgame.dllFuncs.pfnGetGameDescription ? svgame.dllFuncs.pfnGetGameDescription() : FS_Title( ));