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engine: server: execute maps/<mapname>_load.cfg before entities precaching.
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@ -1009,6 +1009,8 @@ qboolean SV_SpawnServer( const char *mapname, const char *startspot, qboolean ba
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if( COM_CheckString( cycle ))
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if( COM_CheckString( cycle ))
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Cbuf_AddTextf( "exec %s\n", cycle );
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Cbuf_AddTextf( "exec %s\n", cycle );
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Cbuf_AddTextf( "exec maps/%s_load.cfg\n", mapname );
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// let's not have any servers with no name
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// let's not have any servers with no name
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if( !COM_CheckString( hostname.string ))
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if( !COM_CheckString( hostname.string ))
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Cvar_Set( "hostname", svgame.dllFuncs.pfnGetGameDescription ? svgame.dllFuncs.pfnGetGameDescription() : FS_Title( ));
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Cvar_Set( "hostname", svgame.dllFuncs.pfnGetGameDescription ? svgame.dllFuncs.pfnGetGameDescription() : FS_Title( ));
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