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/*
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sv_init.c - server initialize operations
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Copyright (C) 2009 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "common.h"
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#include "server.h"
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#include "net_encode.h"
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#include "library.h"
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#if XASH_LOW_MEMORY != 2
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int SV_UPDATE_BACKUP = SINGLEPLAYER_BACKUP;
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#endif
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server_t sv; // local server
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server_static_t svs; // persistant server info
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svgame_static_t svgame; // persistant game info
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/*
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================
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SV_AddResource
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generic method to put the resources into array
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================
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*/
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static void SV_AddResource( resourcetype_t type, const char *name, int size, byte flags, int index )
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{
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resource_t *pResource = &sv.resources[sv.num_resources];
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if( sv.num_resources >= MAX_RESOURCES )
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Host_Error( "MAX_RESOURCES limit exceeded (%d)\n", MAX_RESOURCES );
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sv.num_resources++;
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Q_strncpy( pResource->szFileName, name, sizeof( pResource->szFileName ));
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pResource->nDownloadSize = size;
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pResource->ucFlags = flags;
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pResource->nIndex = index;
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pResource->type = type;
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}
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/*
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================
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SV_SendSingleResource
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hot precache on a flying
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================
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*/
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void SV_SendSingleResource( const char *name, resourcetype_t type, int index, byte flags )
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{
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resource_t *pResource = &sv.resources[sv.num_resources];
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int nSize = 0;
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if( !COM_CheckString( name ))
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return;
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switch( type )
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{
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case t_model:
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nSize = ( name[0] != '*' ) ? FS_FileSize( name, false ) : 0;
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break;
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case t_sound:
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nSize = FS_FileSize( va( DEFAULT_SOUNDPATH "%s", name ), false );
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break;
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default:
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nSize = FS_FileSize( name, false );
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break;
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}
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SV_AddResource( type, name, nSize, flags, index );
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MSG_BeginServerCmd( &sv.reliable_datagram, svc_resource );
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SV_SendResource( pResource, &sv.reliable_datagram );
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}
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/*
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================
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SV_ModelIndex
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register unique model for a server and client
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================
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*/
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int SV_ModelIndex( const char *filename )
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{
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char name[MAX_QPATH];
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int i;
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if( !COM_CheckString( filename ))
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return 0;
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if( *filename == '\\' || *filename == '/' )
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filename++;
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Q_strncpy( name, filename, sizeof( name ));
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COM_FixSlashes( name );
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for( i = 1; i < MAX_MODELS && sv.model_precache[i][0]; i++ )
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{
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if( !Q_stricmp( sv.model_precache[i], name ))
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return i;
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}
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if( i == MAX_MODELS )
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{
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Host_Error( "MAX_MODELS limit exceeded (%d)\n", MAX_MODELS );
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return 0;
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}
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// register new model
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Q_strncpy( sv.model_precache[i], name, sizeof( sv.model_precache[i] ));
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if( sv.state != ss_loading )
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{
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// send the update to everyone
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SV_SendSingleResource( name, t_model, i, sv.model_precache_flags[i] );
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Con_Printf( S_WARN "late precache of %s\n", name );
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}
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return i;
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}
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/*
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================
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SV_SoundIndex
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register unique sound for client
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================
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*/
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int GAME_EXPORT SV_SoundIndex( const char *filename )
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{
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char name[MAX_QPATH];
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int i;
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if( !COM_CheckString( filename ))
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return 0;
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if( filename[0] == '!' )
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{
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Con_Printf( S_WARN "'%s' do not precache sentence names!\n", filename );
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return 0;
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}
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if( *filename == '\\' || *filename == '/' )
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filename++;
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Q_strncpy( name, filename, sizeof( name ));
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COM_FixSlashes( name );
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for( i = 1; i < MAX_SOUNDS && sv.sound_precache[i][0]; i++ )
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{
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if( !Q_stricmp( sv.sound_precache[i], name ))
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return i;
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}
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if( i == MAX_SOUNDS )
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{
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Host_Error( "MAX_SOUNDS limit exceeded (%d)\n", MAX_SOUNDS );
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return 0;
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}
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// register new sound
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Q_strncpy( sv.sound_precache[i], name, sizeof( sv.sound_precache[i] ));
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if( sv.state != ss_loading )
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{
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// send the update to everyone
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SV_SendSingleResource( name, t_sound, i, 0 );
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Con_Printf( S_WARN "late precache of %s\n", name );
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}
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return i;
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}
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/*
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================
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SV_EventIndex
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register network event for a server and client
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================
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*/
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int SV_EventIndex( const char *filename )
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{
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char name[MAX_QPATH];
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int i;
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if( !COM_CheckString( filename ))
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return 0;
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Q_strncpy( name, filename, sizeof( name ));
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COM_FixSlashes( name );
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for( i = 1; i < MAX_EVENTS && sv.event_precache[i][0]; i++ )
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{
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if( !Q_stricmp( sv.event_precache[i], name ))
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return i;
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}
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if( i == MAX_EVENTS )
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{
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Host_Error( "MAX_EVENTS limit exceeded (%d)\n", MAX_EVENTS );
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return 0;
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}
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// register new event
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Q_strncpy( sv.event_precache[i], name, sizeof( sv.event_precache[i] ));
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if( sv.state != ss_loading )
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{
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// send the update to everyone
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SV_SendSingleResource( name, t_eventscript, i, RES_FATALIFMISSING );
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}
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return i;
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}
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/*
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================
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SV_GenericIndex
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register generic resourse for a server and client
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================
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*/
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int GAME_EXPORT SV_GenericIndex( const char *filename )
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{
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char name[MAX_QPATH];
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int i;
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if( !COM_CheckString( filename ))
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return 0;
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Q_strncpy( name, filename, sizeof( name ));
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COM_FixSlashes( name );
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for( i = 1; i < MAX_CUSTOM && sv.files_precache[i][0]; i++ )
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{
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if( !Q_stricmp( sv.files_precache[i], name ))
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return i;
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}
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if( i == MAX_CUSTOM )
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{
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Host_Error( "MAX_CUSTOM limit exceeded (%d)\n", MAX_CUSTOM );
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return 0;
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}
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// register new generic resource
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Q_strncpy( sv.files_precache[i], name, sizeof( sv.files_precache[i] ));
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if( sv.state != ss_loading )
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{
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// send the update to everyone
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SV_SendSingleResource( name, t_generic, i, RES_FATALIFMISSING );
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}
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return i;
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}
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/*
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================
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SV_ModelHandle
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get model by handle
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================
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*/
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model_t *SV_ModelHandle( int modelindex )
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{
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if( modelindex < 0 || modelindex >= MAX_MODELS )
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return NULL;
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return sv.models[modelindex];
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}
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void SV_ReadResourceList( const char *filename )
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{
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string token;
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byte *afile;
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char *pfile;
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afile = FS_LoadFile( filename, NULL, false );
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if( !afile ) return;
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pfile = (char *)afile;
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Con_DPrintf( "Precaching from %s\n", filename );
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Con_DPrintf( "----------------------------------\n" );
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while(( pfile = COM_ParseFile( pfile, token )) != NULL )
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{
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if( !COM_IsSafeFileToDownload( token ))
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continue;
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Con_DPrintf( " %s\n", token );
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SV_GenericIndex( token );
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}
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Con_DPrintf( "----------------------------------\n" );
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Mem_Free( afile );
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}
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/*
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================
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SV_CreateGenericResources
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loads external resource list
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================
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*/
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void SV_CreateGenericResources( void )
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{
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string filename;
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Q_strncpy( filename, sv.model_precache[1], sizeof( filename ));
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COM_ReplaceExtension( filename, ".res" );
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COM_FixSlashes( filename );
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SV_ReadResourceList( filename );
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SV_ReadResourceList( "reslist.txt" );
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}
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/*
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================
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SV_CreateResourceList
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add resources to common list
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================
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*/
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void SV_CreateResourceList( void )
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{
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qboolean ffirstsent = false;
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int i, nSize;
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char *s;
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sv.num_resources = 0;
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for( i = 1; i < MAX_CUSTOM; i++ )
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{
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s = sv.files_precache[i];
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if( !COM_CheckString( s )) break; // end of list
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nSize = FS_FileSize( s, false );
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SV_AddResource( t_generic, s, nSize, RES_FATALIFMISSING, i );
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}
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for( i = 1; i < MAX_SOUNDS; i++ )
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{
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s = sv.sound_precache[i];
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if( !COM_CheckString( s ))
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break; // end of list
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if( s[0] == '!' )
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{
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if( !ffirstsent )
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{
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SV_AddResource( t_sound, "!", 0, RES_FATALIFMISSING, i );
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ffirstsent = true;
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}
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}
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else
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{
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nSize = FS_FileSize( va( DEFAULT_SOUNDPATH "%s", s ), false );
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SV_AddResource( t_sound, s, nSize, 0, i );
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}
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}
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for( i = 1; i < MAX_MODELS; i++ )
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{
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s = sv.model_precache[i];
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if( !COM_CheckString( s )) break; // end of list
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nSize = ( s[0] != '*' ) ? FS_FileSize( s, false ) : 0;
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SV_AddResource( t_model, s, nSize, sv.model_precache_flags[i], i );
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}
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// just send names
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for( i = 0; i < MAX_DECALS && host.draw_decals[i][0]; i++ )
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{
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SV_AddResource( t_decal, host.draw_decals[i], 0, 0, i );
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}
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for( i = 1; i < MAX_EVENTS; i++ )
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{
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s = sv.event_precache[i];
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if( !COM_CheckString( s )) break; // end of list
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nSize = FS_FileSize( s, false );
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SV_AddResource( t_eventscript, s, nSize, RES_FATALIFMISSING, i );
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}
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}
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/*
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|
================
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SV_CreateBaseline
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Entity baselines are used to compress the update messages
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to the clients -- only the fields that differ from the
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baseline will be transmitted
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INTERNAL RESOURCE
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================
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*/
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void SV_CreateBaseline( void )
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{
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entity_state_t nullstate, *base;
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int playermodel;
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int delta_type;
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int entnum;
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if( FBitSet( host.features, ENGINE_QUAKE_COMPATIBLE ))
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playermodel = SV_ModelIndex( DEFAULT_PLAYER_PATH_QUAKE );
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|
|
else playermodel = SV_ModelIndex( DEFAULT_PLAYER_PATH_HALFLIFE );
|
|
|
|
|
|
|
|
memset( &nullstate, 0, sizeof( nullstate ));
|
|
|
|
|
|
|
|
for( entnum = 0; entnum < svgame.numEntities; entnum++ )
|
|
|
|
{
|
|
|
|
edict_t *pEdict = EDICT_NUM( entnum );
|
|
|
|
|
|
|
|
if( !SV_IsValidEdict( pEdict ))
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if( entnum != 0 && entnum <= svs.maxclients )
|
|
|
|
{
|
|
|
|
delta_type = DELTA_PLAYER;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if( !pEdict->v.modelindex )
|
|
|
|
continue; // invisible
|
|
|
|
delta_type = DELTA_ENTITY;
|
|
|
|
}
|
|
|
|
|
|
|
|
// take current state as baseline
|
|
|
|
base = &svs.baselines[entnum];
|
|
|
|
|
|
|
|
base->number = entnum;
|
|
|
|
|
|
|
|
// set entity type
|
|
|
|
if( FBitSet( pEdict->v.flags, FL_CUSTOMENTITY ))
|
|
|
|
base->entityType = ENTITY_BEAM;
|
|
|
|
else base->entityType = ENTITY_NORMAL;
|
|
|
|
|
|
|
|
svgame.dllFuncs.pfnCreateBaseline( delta_type, entnum, base, pEdict, playermodel, host.player_mins[0], host.player_maxs[0] );
|
|
|
|
sv.last_valid_baseline = entnum;
|
|
|
|
}
|
|
|
|
|
|
|
|
// create the instanced baselines
|
|
|
|
svgame.dllFuncs.pfnCreateInstancedBaselines();
|
|
|
|
|
|
|
|
// now put the baseline into the signon message.
|
|
|
|
MSG_BeginServerCmd( &sv.signon, svc_spawnbaseline );
|
|
|
|
|
|
|
|
for( entnum = 0; entnum < svgame.numEntities; entnum++ )
|
|
|
|
{
|
|
|
|
edict_t *pEdict = EDICT_NUM( entnum );
|
|
|
|
|
|
|
|
if( !SV_IsValidEdict( pEdict ))
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if( entnum != 0 && entnum <= svs.maxclients )
|
|
|
|
{
|
|
|
|
delta_type = DELTA_PLAYER;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if( !pEdict->v.modelindex )
|
|
|
|
continue; // invisible
|
|
|
|
delta_type = DELTA_ENTITY;
|
|
|
|
}
|
|
|
|
|
|
|
|
// take current state as baseline
|
|
|
|
base = &svs.baselines[entnum];
|
|
|
|
|
|
|
|
MSG_WriteDeltaEntity( &nullstate, base, &sv.signon, true, delta_type, 1.0f, 0 );
|
|
|
|
}
|
|
|
|
|
|
|
|
MSG_WriteUBitLong( &sv.signon, LAST_EDICT, MAX_ENTITY_BITS ); // end of baselines
|
|
|
|
MSG_WriteUBitLong( &sv.signon, sv.num_instanced, 6 );
|
|
|
|
|
|
|
|
for( entnum = 0; entnum < sv.num_instanced; entnum++ )
|
|
|
|
{
|
|
|
|
base = &sv.instanced[entnum].baseline;
|
|
|
|
MSG_WriteDeltaEntity( &nullstate, base, &sv.signon, true, DELTA_ENTITY, 1.0f, 0 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
SV_FreeOldEntities
|
|
|
|
|
|
|
|
remove immediate entities
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void SV_FreeOldEntities( void )
|
|
|
|
{
|
|
|
|
edict_t *ent;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
// at end of frame kill all entities which supposed to it
|
|
|
|
for( i = svs.maxclients + 1; i < svgame.numEntities; i++ )
|
|
|
|
{
|
|
|
|
ent = EDICT_NUM( i );
|
|
|
|
|
|
|
|
if( !ent->free && FBitSet( ent->v.flags, FL_KILLME ))
|
|
|
|
SV_FreeEdict( ent );
|
|
|
|
}
|
|
|
|
|
|
|
|
// decrement svgame.numEntities if the highest number entities died
|
|
|
|
for( ; EDICT_NUM( svgame.numEntities - 1 )->free; svgame.numEntities-- );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
SV_ActivateServer
|
|
|
|
|
|
|
|
activate server on changed map, run physics
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void SV_ActivateServer( int runPhysics )
|
|
|
|
{
|
|
|
|
int i, numFrames;
|
|
|
|
byte msg_buf[MAX_INIT_MSG];
|
|
|
|
sizebuf_t msg;
|
|
|
|
sv_client_t *cl;
|
|
|
|
|
|
|
|
if( !svs.initialized )
|
|
|
|
return;
|
|
|
|
|
|
|
|
MSG_Init( &msg, "ActivateServer", msg_buf, sizeof( msg_buf ));
|
|
|
|
|
|
|
|
// always clearing newunit variable
|
|
|
|
Cvar_SetValue( "sv_newunit", 0 );
|
|
|
|
|
|
|
|
// relese all intermediate entities
|
|
|
|
SV_FreeOldEntities ();
|
|
|
|
|
|
|
|
// Activate the DLL server code
|
|
|
|
svgame.globals->time = sv.time;
|
|
|
|
svgame.dllFuncs.pfnServerActivate( svgame.edicts, svgame.numEntities, svs.maxclients );
|
|
|
|
|
|
|
|
SV_SetStringArrayMode( true );
|
|
|
|
|
|
|
|
// parse user-specified resources
|
|
|
|
SV_CreateGenericResources();
|
|
|
|
|
|
|
|
if( runPhysics )
|
|
|
|
{
|
|
|
|
numFrames = (svs.maxclients <= 1) ? 2 : 8;
|
|
|
|
sv.frametime = SV_SPAWN_TIME;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
sv.frametime = 0.001;
|
|
|
|
numFrames = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// run some frames to allow everything to settle
|
|
|
|
for( i = 0; i < numFrames; i++ )
|
|
|
|
SV_Physics();
|
|
|
|
|
|
|
|
// create a baseline for more efficient communications
|
|
|
|
SV_CreateBaseline();
|
|
|
|
|
|
|
|
// collect all info from precached resources
|
|
|
|
SV_CreateResourceList();
|
|
|
|
|
|
|
|
// check and count all files that marked by user as unmodified (typically is a player models etc)
|
|
|
|
SV_TransferConsistencyInfo();
|
|
|
|
|
|
|
|
// send serverinfo to all connected clients
|
|
|
|
for( i = 0, cl = svs.clients; i < svs.maxclients; i++, cl++ )
|
|
|
|
{
|
|
|
|
if( cl->state < cs_connected )
|
|
|
|
continue;
|
|
|
|
|
|
|
|
Netchan_Clear( &cl->netchan );
|
|
|
|
cl->delta_sequence = -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// invoke to refresh all movevars
|
|
|
|
memset( &svgame.oldmovevars, 0, sizeof( movevars_t ));
|
|
|
|
svgame.globals->changelevel = false;
|
|
|
|
|
|
|
|
// setup hostflags
|
|
|
|
sv.hostflags = 0;
|
|
|
|
|
|
|
|
HPAK_FlushHostQueue();
|
|
|
|
|
|
|
|
// tell what kind of server has been started.
|
|
|
|
if( svs.maxclients > 1 )
|
|
|
|
Con_Printf( "%i player server started\n", svs.maxclients );
|
|
|
|
else Con_Printf( "Game started\n" );
|
|
|
|
|
|
|
|
Log_Printf( "Started map \"%s\" (CRC \"%u\")\n", sv.name, sv.worldmapCRC );
|
|
|
|
|
|
|
|
// dedicated server purge unused resources here
|
|
|
|
if( Host_IsDedicated() )
|
|
|
|
Mod_FreeUnused ();
|
|
|
|
|
|
|
|
host.movevars_changed = true;
|
|
|
|
Host_SetServerState( ss_active );
|
|
|
|
|
|
|
|
Con_DPrintf( "level loaded at %.2f sec\n", Sys_DoubleTime() - svs.timestart );
|
|
|
|
|
|
|
|
if( sv.ignored_static_ents )
|
|
|
|
Con_Printf( S_WARN "%i static entities was rejected due buffer overflow\n", sv.ignored_static_ents );
|
|
|
|
|
|
|
|
if( sv.ignored_world_decals )
|
|
|
|
Con_Printf( S_WARN "%i static decals was rejected due buffer overflow\n", sv.ignored_world_decals );
|
|
|
|
|
|
|
|
if( svs.maxclients > 1 )
|
|
|
|
{
|
|
|
|
const char *cycle = Cvar_VariableString( "mapchangecfgfile" );
|
|
|
|
|
|
|
|
if( COM_CheckString( cycle ))
|
|
|
|
Cbuf_AddText( va( "exec %s\n", cycle ));
|
|
|
|
|
|
|
|
if( public_server->value )
|
|
|
|
Master_Add( );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
SV_DeactivateServer
|
|
|
|
|
|
|
|
deactivate server, free edicts, strings etc
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void SV_DeactivateServer( void )
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
if( !svs.initialized || sv.state == ss_dead )
|
|
|
|
return;
|
|
|
|
|
|
|
|
svgame.globals->time = sv.time;
|
|
|
|
svgame.dllFuncs.pfnServerDeactivate();
|
|
|
|
Host_SetServerState( ss_dead );
|
|
|
|
|
|
|
|
SV_FreeEdicts ();
|
|
|
|
|
|
|
|
SV_ClearPhysEnts ();
|
|
|
|
|
|
|
|
SV_EmptyStringPool();
|
|
|
|
|
|
|
|
for( i = 0; i < svs.maxclients; i++ )
|
|
|
|
{
|
|
|
|
// release client frames
|
|
|
|
if( svs.clients[i].frames )
|
|
|
|
Mem_Free( svs.clients[i].frames );
|
|
|
|
svs.clients[i].frames = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
svgame.globals->maxEntities = GI->max_edicts;
|
|
|
|
svgame.globals->maxClients = svs.maxclients;
|
|
|
|
svgame.numEntities = svs.maxclients + 1; // clients + world
|
|
|
|
svgame.globals->startspot = 0;
|
|
|
|
svgame.globals->mapname = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==============
|
|
|
|
SV_InitGame
|
|
|
|
|
|
|
|
A brand new game has been started
|
|
|
|
==============
|
|
|
|
*/
|
|
|
|
qboolean SV_InitGame( void )
|
|
|
|
{
|
|
|
|
string dllpath;
|
|
|
|
|
|
|
|
if( svs.game_library_loaded )
|
|
|
|
return true;
|
|
|
|
|
|
|
|
// first initialize?
|
|
|
|
COM_ResetLibraryError();
|
|
|
|
|
|
|
|
COM_GetCommonLibraryPath( LIBRARY_SERVER, dllpath, sizeof( dllpath ));
|
|
|
|
|
|
|
|
if( !SV_LoadProgs( dllpath ))
|
|
|
|
{
|
|
|
|
Con_Printf( S_ERROR "can't initialize %s: %s\n", dllpath, COM_GetLibraryError() );
|
|
|
|
return false; // failed to loading server.dll
|
|
|
|
}
|
|
|
|
|
|
|
|
// client frames will be allocated in SV_ClientConnect
|
|
|
|
svs.game_library_loaded = true;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==============
|
|
|
|
SV_ShutdownGame
|
|
|
|
|
|
|
|
prepare to close server
|
|
|
|
==============
|
|
|
|
*/
|
|
|
|
void SV_ShutdownGame( void )
|
|
|
|
{
|
|
|
|
if( !GameState->loadGame )
|
|
|
|
SV_ClearGameState();
|
|
|
|
|
|
|
|
SV_FinalMessage( "", true );
|
|
|
|
S_StopBackgroundTrack();
|
|
|
|
CL_StopPlayback(); // stop demo too
|
|
|
|
|
|
|
|
if( GameState->newGame )
|
|
|
|
{
|
|
|
|
Host_EndGame( false, DEFAULT_ENDGAME_MESSAGE );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
S_StopAllSounds( true );
|
|
|
|
SV_DeactivateServer();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
SV_SetupClients
|
|
|
|
|
|
|
|
determine the game type and prepare clients
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void SV_SetupClients( void )
|
|
|
|
{
|
|
|
|
qboolean changed_maxclients = false;
|
|
|
|
|
|
|
|
// check if clients count was really changed
|
|
|
|
if( svs.maxclients != (int)sv_maxclients->value )
|
|
|
|
changed_maxclients = true;
|
|
|
|
|
|
|
|
if( !changed_maxclients ) return; // nothing to change
|
|
|
|
|
|
|
|
// if clients count was changed we need to run full shutdown procedure
|
|
|
|
if( svs.maxclients ) Host_ShutdownServer();
|
|
|
|
|
|
|
|
// copy the actual value from cvar
|
|
|
|
svs.maxclients = (int)sv_maxclients->value;
|
|
|
|
|
|
|
|
// dedicated servers are can't be single player and are usually DM
|
|
|
|
if( Host_IsDedicated() )
|
|
|
|
svs.maxclients = bound( 4, svs.maxclients, MAX_CLIENTS );
|
|
|
|
else svs.maxclients = bound( 1, svs.maxclients, MAX_CLIENTS );
|
|
|
|
|
|
|
|
if( svs.maxclients == 1 )
|
|
|
|
Cvar_SetValue( "deathmatch", 0.0f );
|
|
|
|
else Cvar_SetValue( "deathmatch", 1.0f );
|
|
|
|
|
|
|
|
// make cvars consistant
|
|
|
|
if( coop.value ) Cvar_SetValue( "deathmatch", 0.0f );
|
|
|
|
|
|
|
|
// feedback for cvar
|
|
|
|
Cvar_FullSet( "maxplayers", va( "%d", svs.maxclients ), FCVAR_LATCH );
|
|
|
|
#if XASH_LOW_MEMORY != 2
|
|
|
|
SV_UPDATE_BACKUP = ( svs.maxclients == 1 ) ? SINGLEPLAYER_BACKUP : MULTIPLAYER_BACKUP;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
svs.clients = Z_Realloc( svs.clients, sizeof( sv_client_t ) * svs.maxclients );
|
|
|
|
svs.num_client_entities = svs.maxclients * SV_UPDATE_BACKUP * NUM_PACKET_ENTITIES;
|
|
|
|
svs.packet_entities = Z_Realloc( svs.packet_entities, sizeof( entity_state_t ) * svs.num_client_entities );
|
|
|
|
Con_Reportf( "%s alloced by server packet entities\n", Q_memprint( sizeof( entity_state_t ) * svs.num_client_entities ));
|
|
|
|
|
|
|
|
// init network stuff
|
|
|
|
NET_Config(( svs.maxclients > 1 ));
|
|
|
|
svgame.numEntities = svs.maxclients + 1; // clients + world
|
|
|
|
ClearBits( sv_maxclients->flags, FCVAR_CHANGED );
|
|
|
|
}
|
|
|
|
|
|
|
|
static qboolean CRC32_MapFile( dword *crcvalue, const char *filename, qboolean multiplayer )
|
|
|
|
{
|
|
|
|
char headbuf[1024], buffer[1024];
|
|
|
|
int i, num_bytes, lumplen;
|
|
|
|
int version, hdr_size;
|
|
|
|
dheader_t *header;
|
|
|
|
file_t *f;
|
|
|
|
|
|
|
|
if( !crcvalue ) return false;
|
|
|
|
|
|
|
|
// always calc same checksum for singleplayer
|
|
|
|
if( multiplayer == false )
|
|
|
|
{
|
|
|
|
*crcvalue = (('H'<<24)+('S'<<16)+('A'<<8)+'X');
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
f = FS_Open( filename, "rb", false );
|
|
|
|
if( !f ) return false;
|
|
|
|
|
|
|
|
// read version number
|
|
|
|
FS_Read( f, &version, sizeof( int ));
|
|
|
|
FS_Seek( f, 0, SEEK_SET );
|
|
|
|
|
|
|
|
hdr_size = sizeof( int ) + sizeof( dlump_t ) * HEADER_LUMPS;
|
|
|
|
num_bytes = FS_Read( f, headbuf, hdr_size );
|
|
|
|
|
|
|
|
// corrupted map ?
|
|
|
|
if( num_bytes != hdr_size )
|
|
|
|
{
|
|
|
|
FS_Close( f );
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
header = (dheader_t *)headbuf;
|
|
|
|
|
|
|
|
// invalid version ?
|
|
|
|
switch( header->version )
|
|
|
|
{
|
|
|
|
case Q1BSP_VERSION:
|
|
|
|
case HLBSP_VERSION:
|
|
|
|
case QBSP2_VERSION:
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
FS_Close( f );
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
CRC32_Init( crcvalue );
|
|
|
|
|
|
|
|
for( i = LUMP_PLANES; i < HEADER_LUMPS; i++ )
|
|
|
|
{
|
|
|
|
lumplen = header->lumps[i].filelen;
|
|
|
|
FS_Seek( f, header->lumps[i].fileofs, SEEK_SET );
|
|
|
|
|
|
|
|
while( lumplen > 0 )
|
|
|
|
{
|
|
|
|
if( lumplen >= sizeof( buffer ))
|
|
|
|
num_bytes = FS_Read( f, buffer, sizeof( buffer ));
|
|
|
|
else num_bytes = FS_Read( f, buffer, lumplen );
|
|
|
|
|
|
|
|
if( num_bytes > 0 )
|
|
|
|
{
|
|
|
|
lumplen -= num_bytes;
|
|
|
|
CRC32_ProcessBuffer( crcvalue, buffer, num_bytes );
|
|
|
|
}
|
|
|
|
|
|
|
|
// file unexpected end ?
|
|
|
|
if( FS_Eof( f )) break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
FS_Close( f );
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
SV_SpawnServer
|
|
|
|
|
|
|
|
Change the server to a new map, taking all connected
|
|
|
|
clients along with it.
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
qboolean SV_SpawnServer( const char *mapname, const char *startspot, qboolean background )
|
|
|
|
{
|
|
|
|
int i, current_skill;
|
|
|
|
edict_t *ent;
|
|
|
|
|
|
|
|
SV_SetupClients();
|
|
|
|
|
|
|
|
if( !SV_InitGame( ))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
svs.initialized = true;
|
|
|
|
Log_Open();
|
|
|
|
Log_Printf( "Loading map \"%s\"\n", mapname );
|
|
|
|
Log_PrintServerVars();
|
|
|
|
|
|
|
|
svs.timestart = Sys_DoubleTime();
|
|
|
|
svs.spawncount++; // any partially connected client will be restarted
|
|
|
|
|
|
|
|
// let's not have any servers with no name
|
|
|
|
if( !COM_CheckString( hostname.string ))
|
|
|
|
Cvar_Set( "hostname", svgame.dllFuncs.pfnGetGameDescription ? svgame.dllFuncs.pfnGetGameDescription() : FS_Title( ));
|
|
|
|
|
|
|
|
if( startspot )
|
|
|
|
{
|
|
|
|
Con_Printf( "Spawn Server: %s [%s]\n", mapname, startspot );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Con_DPrintf( "Spawn Server: %s\n", mapname );
|
|
|
|
}
|
|
|
|
|
|
|
|
memset( &sv, 0, sizeof( sv )); // wipe the entire per-level structure
|
|
|
|
sv.time = svgame.globals->time = 1.0f; // server spawn time it's always 1.0 second
|
|
|
|
sv.background = background;
|
|
|
|
|
|
|
|
// initialize buffers
|
|
|
|
MSG_Init( &sv.signon, "Signon", sv.signon_buf, sizeof( sv.signon_buf ));
|
|
|
|
MSG_Init( &sv.multicast, "Multicast", sv.multicast_buf, sizeof( sv.multicast_buf ));
|
|
|
|
MSG_Init( &sv.datagram, "Datagram", sv.datagram_buf, sizeof( sv.datagram_buf ));
|
|
|
|
MSG_Init( &sv.reliable_datagram, "Reliable Datagram", sv.reliable_datagram_buf, sizeof( sv.reliable_datagram_buf ));
|
|
|
|
MSG_Init( &sv.spec_datagram, "Spectator Datagram", sv.spectator_buf, sizeof( sv.spectator_buf ));
|
|
|
|
|
|
|
|
// clearing all the baselines
|
|
|
|
memset( svs.static_entities, 0, sizeof( entity_state_t ) * MAX_STATIC_ENTITIES );
|
|
|
|
memset( svs.baselines, 0, sizeof( entity_state_t ) * GI->max_edicts );
|
|
|
|
|
|
|
|
// make cvars consistant
|
|
|
|
if( coop.value ) Cvar_SetValue( "deathmatch", 0 );
|
|
|
|
current_skill = Q_rint( skill.value );
|
|
|
|
current_skill = bound( 0, current_skill, 3 );
|
|
|
|
Cvar_SetValue( "skill", (float)current_skill );
|
|
|
|
|
|
|
|
// force normal player collisions for single player
|
|
|
|
if( svs.maxclients == 1 )
|
|
|
|
Cvar_SetValue( "sv_clienttrace", 1 );
|
|
|
|
|
|
|
|
// copy gamemode into svgame.globals
|
|
|
|
svgame.globals->deathmatch = deathmatch.value;
|
|
|
|
svgame.globals->coop = coop.value;
|
|
|
|
svgame.globals->maxClients = svs.maxclients;
|
|
|
|
|
|
|
|
if( sv.background )
|
|
|
|
{
|
|
|
|
// tell the game parts about background state
|
|
|
|
Cvar_FullSet( "sv_background", "1", FCVAR_READ_ONLY );
|
|
|
|
Cvar_FullSet( "cl_background", "1", FCVAR_READ_ONLY );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Cvar_FullSet( "sv_background", "0", FCVAR_READ_ONLY );
|
|
|
|
Cvar_FullSet( "cl_background", "0", FCVAR_READ_ONLY );
|
|
|
|
}
|
|
|
|
|
|
|
|
// force normal player collisions for single player
|
|
|
|
if( svs.maxclients == 1 ) Cvar_SetValue( "sv_clienttrace", 1 );
|
|
|
|
|
|
|
|
// make sure what server name doesn't contain path and extension
|
|
|
|
COM_FileBase( mapname, sv.name );
|
|
|
|
|
|
|
|
// precache and static commands can be issued during map initialization
|
|
|
|
Host_SetServerState( ss_loading );
|
|
|
|
|
|
|
|
if( startspot )
|
|
|
|
Q_strncpy( sv.startspot, startspot, sizeof( sv.startspot ));
|
|
|
|
else sv.startspot[0] = '\0';
|
|
|
|
|
|
|
|
Q_snprintf( sv.model_precache[WORLD_INDEX], sizeof( sv.model_precache[0] ), "maps/%s.bsp", sv.name );
|
|
|
|
SetBits( sv.model_precache_flags[WORLD_INDEX], RES_FATALIFMISSING );
|
|
|
|
sv.worldmodel = sv.models[WORLD_INDEX] = Mod_LoadWorld( sv.model_precache[WORLD_INDEX], true );
|
|
|
|
CRC32_MapFile( &sv.worldmapCRC, sv.model_precache[WORLD_INDEX], svs.maxclients > 1 );
|
|
|
|
|
|
|
|
if( FBitSet( host.features, ENGINE_QUAKE_COMPATIBLE ) && FS_FileExists( "progs.dat", false ))
|
|
|
|
{
|
|
|
|
file_t *f = FS_Open( "progs.dat", "rb", false );
|
|
|
|
FS_Seek( f, sizeof( int ), SEEK_SET );
|
|
|
|
FS_Read( f, &sv.progsCRC, sizeof( int ));
|
|
|
|
FS_Close( f );
|
|
|
|
}
|
|
|
|
|
|
|
|
for( i = WORLD_INDEX; i < sv.worldmodel->numsubmodels; i++ )
|
|
|
|
{
|
|
|
|
Q_sprintf( sv.model_precache[i+1], "*%i", i );
|
|
|
|
sv.models[i+1] = Mod_ForName( sv.model_precache[i+1], false, false );
|
|
|
|
SetBits( sv.model_precache_flags[i+1], RES_FATALIFMISSING );
|
|
|
|
}
|
|
|
|
|
|
|
|
// leave slots at start for clients only
|
|
|
|
for( i = 0; i < svs.maxclients; i++ )
|
|
|
|
{
|
|
|
|
// needs to reconnect
|
|
|
|
if( svs.clients[i].state > cs_connected )
|
|
|
|
svs.clients[i].state = cs_connected;
|
|
|
|
|
|
|
|
ent = EDICT_NUM( i + 1 );
|
|
|
|
svs.clients[i].pViewEntity = NULL;
|
|
|
|
svs.clients[i].edict = ent;
|
|
|
|
SV_InitEdict( ent );
|
|
|
|
}
|
|
|
|
|
|
|
|
// heartbeats will always be sent to the id master
|
|
|
|
svs.last_heartbeat = MAX_HEARTBEAT; // send immediately
|
|
|
|
|
|
|
|
// get actual movevars
|
|
|
|
SV_UpdateMovevars( true );
|
|
|
|
|
|
|
|
// clear physics interaction links
|
|
|
|
SV_ClearWorld();
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
qboolean SV_Active( void )
|
|
|
|
{
|
|
|
|
return (sv.state != ss_dead);
|
|
|
|
}
|
|
|
|
|
|
|
|
qboolean SV_Initialized( void )
|
|
|
|
{
|
|
|
|
return svs.initialized;
|
|
|
|
}
|
|
|
|
|
|
|
|
int SV_GetMaxClients( void )
|
|
|
|
{
|
|
|
|
return svs.maxclients;
|
|
|
|
}
|
|
|
|
|
|
|
|
void SV_InitGameProgs( void )
|
|
|
|
{
|
|
|
|
string dllpath;
|
|
|
|
|
|
|
|
if( svgame.hInstance ) return; // already loaded
|
|
|
|
|
|
|
|
COM_GetCommonLibraryPath( LIBRARY_SERVER, dllpath, sizeof( dllpath ));
|
|
|
|
|
|
|
|
// just try to initialize
|
|
|
|
SV_LoadProgs( dllpath );
|
|
|
|
}
|
|
|
|
|
|
|
|
void SV_FreeGameProgs( void )
|
|
|
|
{
|
|
|
|
if( svs.initialized ) return; // server is active
|
|
|
|
|
|
|
|
// unload progs (free cvars and commands)
|
|
|
|
SV_UnloadProgs();
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
SV_ExecLoadLevel
|
|
|
|
|
|
|
|
State machine exec new map
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void SV_ExecLoadLevel( void )
|
|
|
|
{
|
|
|
|
SV_SetStringArrayMode( false );
|
|
|
|
if( SV_SpawnServer( GameState->levelName, NULL, GameState->backgroundMap ))
|
|
|
|
{
|
|
|
|
SV_SpawnEntities( GameState->levelName );
|
|
|
|
SV_ActivateServer( true );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
SV_ExecLoadGame
|
|
|
|
|
|
|
|
State machine exec load saved game
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void SV_ExecLoadGame( void )
|
|
|
|
{
|
|
|
|
if( SV_SpawnServer( GameState->levelName, NULL, false ))
|
|
|
|
{
|
|
|
|
if( !SV_LoadGameState( GameState->levelName ))
|
|
|
|
SV_SpawnEntities( GameState->levelName );
|
|
|
|
SV_ActivateServer( false );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
SV_ExecChangeLevel
|
|
|
|
|
|
|
|
State machine exec changelevel path
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void SV_ExecChangeLevel( void )
|
|
|
|
{
|
|
|
|
SV_ChangeLevel( GameState->loadGame, GameState->levelName, GameState->landmarkName, GameState->backgroundMap );
|
|
|
|
}
|